
Originally Posted by
Warsaw
@Higuy: The campaign was one huge bottleneck with low replayability due to bad AI (especially on the Elites, resulting in Bungie making the hugest damage/RoF modifiers known to man to make them threatening), overly choreographed combat set-pieces, and small encounters. It's only redeeming quality is the cut-scenes, which are the best in the series. I cannot, however, play a cut-scene.
As for the music...Halo 2 was good, but to me it lacked the "Halo" tone. Halo 1 and 3 much better capture what I consider the "atmosphere" of Halo. I also really liked ODST for its unique sound out of all of the games.
I don't know, maybe I'm just overly critical of the games I play. I seem to be part of a handful of players that though Halo 2 was inferior to its predecessor. I just didn't have as much fun with that game as I did with the first. I tried, I honestly did. It just didn't happen.
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