Most games deliberately complicate matters with low ROF, fast movement, limited ammo, or weapon inaccuracy.
Halo does none of these
Games before Halo did though, back when having a learning curve and actual challenge in gameplay was considered fun. Now games just inflate entertainment value with lots of explosions, pretty graphics, and ranking systems.
It's the truth that Halo revolutionized gaming, it just wasn't in a good way.
I still think we should just remove all weapons and shields, make everyone on a rail ride and have everyone spawn with deployable turrets which have 1 hit kill with a ROF of 100 rounds a minute with no bullet error.
E:
I over looked Pookys whole "look at my stats"
Given that I've played far more games one would imagine it would be harder to keep a consistent skill level.
Pooky.
Myself.
Notice how I'm actually getting a higher win/loss ratio even at my relatively high rank and yet pooky is consistently in the lower 50% of the game?
Very telling.
Oh and for anyone freaking out over the "randomness" [which in itself is an oxymoron].
Watch this:
Let's all just agree to disagree and settle on that Bloom is a visual marker denoting how high the bullet error increases the higher the ROF you pull the trigger and be done with it.
K?
K.
Last edited by =sw=warlord; December 5th, 2011 at 02:22 PM.
This is why we can't have nice things, people just bicker their opinion like they're beating a dead horse without providing any really good counter-argument.
I'm guilty of this as well, but unlike you, I'm a moderator and I have to kinda clean shit up. So yeah, stop the bickering in here (you know who you are).
This isn't a dick waving contest, as Warsaw said. The only reason I posted that is to disprove your notion that I was incapable of winning games.
Everyone already knows that, that's not what all the arguing is about. The arguing is about the drastically increased rate at which the precision weapons lose accuracy, as well as how inaccurate they now become.
I'm fine with dropping it though.
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