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Thread: Halo: Reach Discussion

  1. #5681
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Pooky View Post
    I still don't get how people can consider 'spamming' a weapon with a constant rate of fire and spread to be a huge issue. It happens in almost every FPS game ever, because shooting your enemy more than 1 time in a row is generally the best way to kill them. What the hell is wrong with that?
    Nothing. But on the flip-side, what's wrong with mixing it up so it's not so easy to shoot at them more than once? I have no problem with either mode, they are both perfectly fine.
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  2. #5682
    Slightly Insane JackalStomper's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Pooky View Post
    I still don't get how people can consider 'spamming' a weapon with a constant rate of fire and spread to be a huge issue. It happens in almost every FPS game ever, because shooting your enemy more than 1 time in a row is generally the best way to kill them. What the hell is wrong with that?
    Most games deliberately complicate matters with low ROF, fast movement, limited ammo, or weapon inaccuracy.

    Halo does none of these

    Games before Halo did though, back when having a learning curve and actual challenge in gameplay was considered fun. Now games just inflate entertainment value with lots of explosions, pretty graphics, and ranking systems.

    It's the truth that Halo revolutionized gaming, it just wasn't in a good way.
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  3. #5683
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Reach Discussion

    I still think we should just remove all weapons and shields, make everyone on a rail ride and have everyone spawn with deployable turrets which have 1 hit kill with a ROF of 100 rounds a minute with no bullet error.

    E:
    I over looked Pookys whole "look at my stats"
    Given that I've played far more games one would imagine it would be harder to keep a consistent skill level.
    Pooky.
    Myself.
    Notice how I'm actually getting a higher win/loss ratio even at my relatively high rank and yet pooky is consistently in the lower 50% of the game?
    Very telling.

    Oh and for anyone freaking out over the "randomness" [which in itself is an oxymoron].
    Watch this:


    Let's all just agree to disagree and settle on that Bloom is a visual marker denoting how high the bullet error increases the higher the ROF you pull the trigger and be done with it.
    K?
    K.
    Last edited by =sw=warlord; December 5th, 2011 at 02:22 PM.
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  4. #5684

    Re: Halo: Reach Discussion

    This is why we can't have nice things, people just bicker their opinion like they're beating a dead horse without providing any really good counter-argument.

    I'm guilty of this as well, but unlike you, I'm a moderator and I have to kinda clean shit up. So yeah, stop the bickering in here (you know who you are).
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  5. #5685

    Re: Halo: Reach Discussion

    Quote Originally Posted by =sw=warlord View Post
    Notice how I'm actually getting a higher win/loss ratio even at my relatively high rank and yet pooky is consistently in the lower 50% of the game?
    Very telling.
    This isn't a dick waving contest, as Warsaw said. The only reason I posted that is to disprove your notion that I was incapable of winning games.

    Quote Originally Posted by =sw=warlord View Post
    Let's all just agree to disagree and settle on that Bloom is a visual marker denoting how high the bullet error increases the higher the ROF you pull the trigger and be done with it.
    Everyone already knows that, that's not what all the arguing is about. The arguing is about the drastically increased rate at which the precision weapons lose accuracy, as well as how inaccurate they now become.

    I'm fine with dropping it though.
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  6. #5686
    Senior Member Ryx's Avatar
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    Re: Halo: Reach Discussion

    Why does everyone argue about dmr bloom?

    Is noone else with me on how nerfed the pistol is vs h1?
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  7. #5687
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Ryx View Post
    Why does everyone argue about dmr bloom?

    Is noone else with me on how nerfed the pistol is vs h1?
    Nah, we're too stuck on the fact that the gameplay surrounding the new pistol in Reach's TU is generally linear and awful.
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  8. #5688
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by DarkHalo003 View Post
    Nah, we're too stuck on the fact that the gameplay surrounding the new pistol in Reach's TU is generally linear and awful.
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  9. #5689
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    Icwutudidthar.
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  10. #5690

    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    That at least is one thing we can always agree on.
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