Gross. The bold outline, huge-ass health segment, and primary colour just make it fugly.
tl;dr: it's still too complicated looking. Functional, yes, but not efficient.
Honestly, I think you guys need to go back to basics. There shouldn't be such a huge section just for grenades. It's chunky and unnecessary. I'd like to see the Weapon information back on the left side with the grenade info somewhere around there and put the shield/health information back on the top right of the HUD. This will clear up the top section so we have increased visibility.
Last edited by Amit; December 17th, 2011 at 03:11 PM.
Yeah.
The main thing here is that CMT's HUD is not making efficient use of space. It's also drawing too much attention to itself, especially with that health bar.
Make it more squared, make it smaller, and make it less electric.
Also, I wouldn't bother with H2V support. There's really no point. Make it the best possible for Halo CE and if anyone wants to emulate the HUD in H2V, that's their business.
This HUD is more efficient when it comes to space then the old HUD or the H2 HUD. The center panel is something that will be tweaked, theres no doubt that we can do better and make it fit in more with the rest of the HUD. The setup right now is also super friendly for displaying vehicle and passenger information in a uniform way.
Some of us have plans for H2V where we want to use this, and dual wielding may eventually be a reality in CE, which is why we are continuing with a dual bar setup.
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