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Thread: CMT's TSC: Evolved - 3/2/2015 - released

  1. #111
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Gross. The bold outline, huge-ass health segment, and primary colour just make it fugly.

    tl;dr: it's still too complicated looking. Functional, yes, but not efficient.
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  2. #112
    Senior Member Ryx's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    The curves on nades and weapon are going up at a harsh angle, the hud outline goes down o_O
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  3. #113
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Honestly, I think you guys need to go back to basics. There shouldn't be such a huge section just for grenades. It's chunky and unnecessary. I'd like to see the Weapon information back on the left side with the grenade info somewhere around there and put the shield/health information back on the top right of the HUD. This will clear up the top section so we have increased visibility.
    Last edited by Amit; December 17th, 2011 at 03:11 PM.
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  4. #114

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by Warsaw View Post
    Gross. The bold outline, huge-ass health segment, and primary colour just make it fugly.

    tl;dr: it's still too complicated looking. Functional, yes, but not efficient.
    There's a reason Halo 3 trimmed things down so much compared to Halo 2.
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  5. #115
    "Think Different" Masterz1337's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by Amit View Post
    Honestly, I think you guys need to go back to basics. There shouldn't be such a huge section just for grenades. It's chunky and unnecessary. I'd like to see the Weapon information back on the left side with the grenade info somewhere around there and put the shield/health information back on the top right of the HUD. This will clear up the top section so we have increased visibility.
    The reason the grenades get their own side on the left is for potential future support for dual wielding, along with H2V support if there is ever a way to make campaign mods for that.
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  6. #116
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by Pooky View Post
    There's a reason Halo 3 trimmed things down so much compared to Halo 2.
    Yeah.

    The main thing here is that CMT's HUD is not making efficient use of space. It's also drawing too much attention to itself, especially with that health bar.

    Make it more squared, make it smaller, and make it less electric.

    Also, I wouldn't bother with H2V support. There's really no point. Make it the best possible for Halo CE and if anyone wants to emulate the HUD in H2V, that's their business.
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  7. #117
    "Think Different" Masterz1337's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    This HUD is more efficient when it comes to space then the old HUD or the H2 HUD. The center panel is something that will be tweaked, theres no doubt that we can do better and make it fit in more with the rest of the HUD. The setup right now is also super friendly for displaying vehicle and passenger information in a uniform way.

    Some of us have plans for H2V where we want to use this, and dual wielding may eventually be a reality in CE, which is why we are continuing with a dual bar setup.
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  8. #118
    Tick Gate 2014 Donut's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    how transparent is it going to be? i dont think its TOO bulky at the moment, but if the filled in sections are like... 70% or so transparent, it might appear to be less bulky. idk though.
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  9. #119
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by ThePlague View Post
    The HUD outline looks kinda ewwy :\ It's way too bulky IMO.
    iawtp, the "borders" around the hud make no sense (in H2 there was only a border when you zoomed in for example).

    Quote Originally Posted by Masterz1337 View Post
    The reason the grenades get their own side on the left is for potential future support for dual wielding, along with H2V support if there is ever a way to make campaign mods for that.
    Then make a H2 hud for H2 if you ever need it.
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  10. #120
    Senior Member Ryx's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Too much hate. I think it just needs the angles and edges to be fixed, and shrunk a little, but the overall idea looks good.
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