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Thread: Halo: Reach Discussion

  1. #5721

    Re: Halo: Reach Discussion

    how the hell does 'competitive' rule out players being able to join a game halfway in?
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  2. #5722
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Because not letting players join mid-way prevents somebody really good from joining in the middle and turning the game around, "skewing" the results.

    Yeah, it's total BS.
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  3. #5723

    Re: Halo: Reach Discussion

    Basically, Halo takes its matchmaking way too seriously. CoD's matchmaking is far better. Instead of spending half an hour trying to find a 'fair' game it just throws you in with the first batch of people it can find.
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  4. #5724
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    tl;dr of the conversation: rankings are stupid and should GTFO of my Halo.
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  5. #5725

    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    Or they could nut up and accept the fact that Halo is not and never really was a "competitive game." That title has always belonged first and foremost to Counter-Strike and remains so to this day.
    play halo 3's mlg playlist, make it to level 20 then tell me the community's not competitive

    people take that shit serial

    I stopped playing H3 because the last thing in life I need to stress out over is proving my worth in a fucking video game. I've got debt and employment for that.
    Last edited by t3h m00kz; January 13th, 2012 at 05:48 AM.
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  6. #5726
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    How serious people take it doesn't make the game competitive. What makes a game competitive is it actually having a competitive pace and mechanics that don't behave as a handicap to those who already know what they are doing (i.e. aim assist and regenerating health).

    Counter-Strike is probably the current epitome of a competitive first-person shooter.

    That said, yeah. I never played Halo to prove my worth (or any video game, for that matter). I play them to relax and have fun. If something is causing me to pop a blood vessel (incessant griefers, bullshit mechanics, dysfunctional team) then I'm done. I don't do well in competitive environments because they force me to use tactics and equipment that I feel are cheap/low/not fun for me in order to not get demolished. I don't like being forced into picking up a DMR on a tiny map that the DMR should actually be terrible for.
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  7. #5727
    Venez voir maman. Tnnaas's Avatar
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    Re: Halo: Reach Discussion

    Rank is srs business in the eyes of prepubecent children. I agree with Warsaw, Halo is made to be fun, but I'll be damned if a little kid kills me once and decides to tell me that I suck on a game that requires no skill. At least when I play Halo: CE, everyone has the nice mentality to call bot rather than saying I'm a n00b for killing them.

    And to point out the quitting issue. This is what I'd like to avoid.
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  8. #5728
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    I play Halo for leisure. That being said, when I play it to wind-down and relax I expect to be able to enjoy myself. Then someone quits. Then I'm spawn killed. I'm not enjoying myself.
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  9. #5729

    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    How serious people take it doesn't make the game competitive. What makes a game competitive is it actually having a competitive pace and mechanics that don't behave as a handicap to those who already know what they are doing (i.e. aim assist and regenerating health).

    Counter-Strike is probably the current epitome of a competitive first-person shooter.

    That said, yeah. I never played Halo to prove my worth (or any video game, for that matter). I play them to relax and have fun. If something is causing me to pop a blood vessel (incessant griefers, bullshit mechanics, dysfunctional team) then I'm done. I don't do well in competitive environments because they force me to use tactics and equipment that I feel are cheap/low/not fun for me in order to not get demolished. I don't like being forced into picking up a DMR on a tiny map that the DMR should actually be terrible for.
    in h3's defense auto-aim didn't mean shit if the players strafe around randomly everywhere. part of the reason everyone loved h3's BR and called the game a competitive masterpiece was because the projectile velocity made the auto-aim completely useless in some situations. yeah, reach didn't have this.

    ex:

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    and forgive me but I fail to see how shield regeneration makes a game less competitive. it's not like it regenerates mid-fight. it regenerates between fights to let everybody have a fair chance to kill other players, which encourages team play and "out BR-ing"

    but what do I know, I'm not a 50. highest I got was 45
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  10. #5730
    Tick Gate 2014 Donut's Avatar
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    Re: Halo: Reach Discussion

    ^ i like how that shit would hardly make a difference with a keyboard and mouse. but wow now that i see somebody actually put into words how to strafe around like that in first person, i can see why i hit a fucking wall in ranked slayer. got to 39, could never, for the life of me, hit 40.

    watching that makes me want to try halo 3 again, but with a mouse and keyboard.
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