It was the most notorious example I could think of and I know because I spent 3 years on Bungie forums listening to the same complaints relative to this subject. It has a lot to do with what you said because franchises like CoD are what the majority of FPS gamers are playing. All I see is contradiction with these gamers: "We want changes to Halo's traditional gameplay because we're tired of the same thing! We also want more Call of Duty!"
It's these kinds of players that I see on forums who ruin nice design concepts. These players go under the guise of being "Competitive" and "Pro," both of which consist of two major groups that consist of the Halo player base. When the kinds of players that correspond to the quotation aforementioned make mass complaints to the caring developers on the developers' forums, it makes a statement for two large groups, which is a complete logical fallacy considering that these participants hardly count as a fraction of the actual player base. I hate referring to the Reach Beta, but Bungie had the design for most of their shit done right the first time. The DMR was balanced, the Pistol was balanced, and they understood the problem with the grenades and slight weakness of the AR, both of which were relatively fixed afterwards.
Then the players I keep mentioning show up and complain because Halo isn't CoD, thus we have the issues with Reach we have now.
tl;dr
The contradictory players call for gameplay-ruining design elements because the games they play (like CoD) have no sense of quality. Reach had quality, just no the kind for these players. I blame them. Get it now?
And the quotation goes:
Don't take my words out of context, especially when there is more meaning to them just two words more.Reach isn't broken/stupid like CoD.
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