So Australia doesn't count as first world?
I'm really not sure what the example of Team Fortress 2 is supposed to prove anyway. TF2 uses a mix of client sided and server sided hit detection depending on what weapons you're using.
Projectile weapons, such as the Rocket Launcher, produce moving objects with positioning and effects determined by the server's game state, which can make them less reliable for players with high latency.http://wiki.teamfortress.com/wiki/Me...#Hit_detectionHitscan weapons produce instant hit-or-miss attacks instead of projectiles. Melee weapons and bullet/pellet-producing weapons are generally hitscan. Hitscan weapons determine collision based on the game state of the attacker (as opposed to projectiles, which use the server's game state), which can produce somewhat disjointed hit detection ("I already got behind cover; how did that hit me?").
If you're not having too much trouble using projectile weapons with high latency, that's because all server sided hit detection isn't as slow as Halo's. You know, like I said in the first place.







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