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Thread: Anti-latency (server-side hit detection / correction)

  1. #121
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by Pooky View Post
    If you have massive ping you're going to have a bad experience no matter what kind of netcode it is.
    Play TF2 with 300 ping, then play Halo with 300 ping, then tell me that there's no difference.
    (TF2 is playable, Halo is a joke)
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  2. #122

    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by n00b1n8R View Post
    Play TF2 with 300 ping, then play Halo with 300 ping, then tell me that there's no difference.
    (TF2 is playable, Halo is a joke)
    dude shut up it's fair and balanced gosh
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  3. #123

    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by t3h m00kz View Post
    I'm not going to bother reading all that, but you do realize that (and I said this in my first post) you can have server sided hit detection while having dramatically less lead than Halo does (like virtually none if you have a good ping)?

    Quote Originally Posted by n00b1n8R View Post
    Play TF2 with 300 ping, then play Halo with 300 ping, then tell me that there's no difference.
    (TF2 is playable, Halo is a joke)
    I never said there's no difference. I said it's going to suck no matter what kind of netcode there is.
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  4. #124

    Re: Anti-latency (server-side hit detection / correction)

    guess I didnt bother reading that!!!

    yeah no shit I read it is that a joke?
    Last edited by t3h m00kz; May 10th, 2012 at 08:53 PM.
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  5. #125

    Re: Anti-latency (server-side hit detection / correction)

    I have a hard time giving a shit about anything that's posted with 2 or more exclamation points attached to it. It's not impossible to get your point across without sounding like an arrogant, confrontational douchebag.
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  6. #126

    Re: Anti-latency (server-side hit detection / correction)

    well a wall of well-thought out text in an attempt to make valid points sure doesn't seem to work... since it's not worth reading
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  7. #127

    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by t3h m00kz View Post
    well a wall of well-thought out text in an attempt to make valid points sure doesn't seem to work...
    Quote Originally Posted by Pooky View Post
    without sounding like an arrogant, confrontational douchebag.
    ???

    EDIT: I edited out your edit.
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  8. #128

    Re: Anti-latency (server-side hit detection / correction)

    Yeah, I mean it is pretty hard to make valid points without sounding like a hipster tool with a serious case of internet hurt and first world problems.

    I mean, you'd know first hand right?
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  9. #129

    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by Pooky View Post
    It's not impossible
    =

    Quote Originally Posted by t3h m00kz View Post
    it is pretty hard
    Yeah, makes sense.
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  10. #130

    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by t3h m00kz View Post
    it is pretty hard
    LMAO
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