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Thread: Anti-latency (server-side hit detection / correction)

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  1. #11
    Senior Member
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    Jun 2008
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    Re: Anti-latency (server-side hit detection / correction)

    If you're gonna be increasing the update rate of the game/server, I wonder if implementing this tweak would help?
    Network Throttling Index (from speedguide.net)

    By default, Windows Vista/7 implements a network throttling mechanism to restrict the processing of non-multimedia network traffic to 10 packets per millisecond (a bit over 100 Mbits/second). The idea behind such throttling is that processing of network packets can be a resource-intensive task, and it may need to be throttled to give prioritized CPU access to multimedia programs. In some cases, such as Gigabit networks and some online games, for example, it may be benefitial to turn off such throttling all together.
    HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile
    NetworkThrottlingIndex=ffffffff (DWORD, default: 10 hex, recommended: 10 hex for media sharing, ffffffff for gaming and max throughput, valid range: 1 through 70 decimal or ffffffff to completely disable throttling)
    It is only recommended to change this setting in saturated Gigabit LAN environments, where you do not want to give priority to multimedia playback. Reportedly, disabling throttling by using ffffffff can also help reduce ping spikes in some online games.
    Notes: Setting is available in Windows 7, Vista (SP1), 2008 Server. Default value is 10 under Windows 7, similar behavior if the setting is not present in the Registry.
    Games that may be affected by this throttling: Source Engine games (TF2, Left 4 Dead, CS:S), HoN, CoD, Overlord series.
    Reference: MSKB 948066
    Last edited by Shock120; October 25th, 2011 at 07:44 AM.
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