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Thread: Anti-latency (server-side hit detection / correction)

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    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by Pooky View Post
    ...

    I didn't say Halo's netcode specifically is the best it possibly could be and anything else is shit.
    uhm... I didn't say you did!!

    Please tell me where in this post I said you specifically said Halo's netcode. I specifically said you said a netcode that requires leading, which just happens to be the kind of netcode Halo uses!

    I said I'd prefer a server-side hit detection model over client-side because of the obvious disadvantages of a client-side model.
    No you didn't say sever-side detection is the best. You specifically said leading is the most fair. Which is a type of sever-side, but you didn't say server-side in general.

    Halo 3 uses a pseudo-client-side (I've tested this), which is still server-side. You notice how sometimes shots that land don't hit? Yeah, that's not client-side detection!

    Furthermore, as I've stated repeatedly, there are other games out there using server-side hit detection which is far superior to Halo's and require almost no leading unless your ping is extremely high.
    So why do you hate Halo 3's so much, considering it's server-side?

    Therefore, if one was to try and improve Halo's hit detection, I think it would be best to keep it server-side.
    Then what do you have against me saying this server-side hack would fix halo? Do other people's opinions bother you if they're not absolutely linear with your own?

    Host advantage is completely irrelevant on a dedicated server, so I have no idea why you keep coming back to that. Some people might have lower ping than others, but nobody's going to have 0.
    People with a shit connection will still have a disadvantage, and I've stressed this. It's not specific to host/client, it's foolish to think that. n00b can't have a serious game in a modacity server because of the shit ping!

    Now do I think Halo's current netcode is completely perfect? No. But I'd hardly call it broken either.
    That I and many others will have to disagree with! The discrepancy between varying connections is absolutely ridiculous.

    The results of a game between two hardcore players, a 300 pinger and a 60 pinger doesn't mean shit, because one has an obvious advantage.

    but.. of course, I've heard you say "OH HOST DOESNT MEAN SHIT, I HATE WHEN PEOPLE COMPLAIN ABOUT HOST ADVANTAGE" in the past, so I wouldn't be surprised in the slightest if you still have that absurd mindset. Do you still feel this way?

    None of us here would have played it for years on end if it was.
    Halo is full of so many people who don't know what the fuck they're doing it's easy to jump in and get 3 consecutive running riots. The franchise is so mainstream the game's always got bad players for vets to destroy with absolute ease.

    Vets jump in because they can dominate and have the advantage of knowing how to deal with the game's flaws.
    Last edited by t3h m00kz; May 13th, 2012 at 01:29 AM.
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