Quote Originally Posted by t3h m00kz View Post
No you didn't say sever-side detection is the best. You specifically said leading is the most fair. Which is a type of sever-side, but you didn't say server-side in general.
I've never seen a server-side hit detection that doesn't require leading, if only in the most miniscule sense.

Quote Originally Posted by t3h m00kz View Post
Halo 3 uses a pseudo-client-side (I've tested this), which is still server-side. You notice how sometimes shots that land don't hit? Yeah, that's not client-side detection!
I bet those shots would hit if you lead them.

Quote Originally Posted by t3h m00kz View Post
So why do you hate Halo 3's so much, considering it's server-side?
I don't hate Halo 3's. Halo 1's just seems to provide more consistency. I've seen some really bonkers stuff happen on Halo 3 online, where Halo 1's leading system is at least predictable.


Quote Originally Posted by t3h m00kz View Post
Then what do you have against me saying this server-side hack would fix halo? Do other people's opinions bother you if they're not absolutely linear with your own?
I don't have anything against you. I just said that I don't think Halo was broken in the first place. We could be having a civil discussion about it, but for some reason you decided to take offense and start posting with lots of exclamation marks !!


Quote Originally Posted by t3h m00kz View Post
People with a shit connection will still have a disadvantage, and I've stressed this. It's not specific to host/client, it's foolish to think that.
Right, but the disadvantage would be severely reduced if you were playing on a game where the actual leading required is far less (see: Quake 3). Honestly, I think just increasing the data rate from server to players would do a lot to alleviate the problem, but I don't know how possible it would be to do something like that with Halo.

Quote Originally Posted by t3h m00kz View Post
That I and many others will have to disagree with! The discrepancy between varying connections is absolutely ridiculous.
Of course it is. But the nice thing about a leading system is that it's possible to compensate for high pings without getting some of the annoying inconsistencies you get with other models. Sure it won't ever be 100% effective, but I'd rather that than the aforementioned wall-shots. If you want to be seriously competitive, play on a low ping server :\

Quote Originally Posted by t3h m00kz View Post
but.. of course, I've heard you say "OH HOST DOESNT MEAN SHIT, I HATE WHEN PEOPLE COMPLAIN ABOUT HOST ADVANTAGE" in the past, so I wouldn't be surprised in the slightest if you still have that absurd mindset. Do you still feel this way?
You'll have to quote me on that, because I don't remember ever saying that. If I did, it must have been way back in the Halo Trial days when I was a complete noob and hosting listen servers.


Quote Originally Posted by t3h m00kz View Post
Halo is full of so many people who don't know what the fuck they're doing it's easy to jump in and get 3 consecutive running riots. The franchise is so mainstream the game's always got bad players for vets to destroy with absolute ease.

Vets jump in because they can dominate and have the advantage of knowing how to deal with the game's flaws.
Sure, but you could say that about almost any game. I'm not against a hack of this kind being released. In fact, I was supporting it back when it was first announced and you were against it. So I'm really not sure where you're coming from here. I just don't think Halo's netcode is totally broken. Gearbox had mandates that they were required to do, and 56k support was one of them. What came out of it had to be the best solution they could come up with at the time.