I would give it a multipurpose maps on the spike things.So in game it's shiny and look more deadly when it reflects light.
it should look more like the spiker proj in betalicious no blue trails and spikes dont stick! also spikes are orange redish
Spiker contrails had a light volume in the brute vidoc. I've been working on making our spiker to the real game since I got the beta. You guys will allwhen you use it.
ill be the judge of that hehe
lol i was just kidding
the spiker was ok before IMO, but whatever floats your boat
personally i would like to see a H3 PR
im pretty sure they revised the spiker after the interactive mov with the spiker wireframe came out
yea the h3 pr looks sweet and cmt's ar is out of date because it doesnt look much like h3 ar anymore.
Edit: a vid for help with refrence http://youtube.com/watch?v=Ja3GtQ8zcp4
Last edited by Aklass; May 13th, 2007 at 03:08 PM.
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