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  1. #11
    suum cuique sehe's Avatar
    Join Date
    Aug 2011
    Location
    Hungary
    Posts
    217

    Re: SAPP

    Hey!
    sanni: You can't use setcmd on basic Halo commands. :/ I think what you want is not possible atm.
    Crenshaw: disable_object applied for both team, you couldn't specify it for only one of them. But I added this feature in
    Sapp 5.5:
    New features:
    - disable_object <object_name> [team] : Now you can specify team : 0/unset: both, 1: red, 2: blue.
    Ex. disable shotgun for the blue team: disable_object "weapons\shotgun\shotgun" 2
    If Sapp mapcycle is running, whatsnext command tells you the next Map and Gametype.
    CPU usage of haloceded.exe is reduced to minimal.
    Features for HAC2 users:
    - HAC can get the mapcylce of server if it's using Sapp mapcycle.
    Server Query fixes:
    - Fixed the bug when Halo cut the end of the map name after a dot.
    - Added the server port.
    - Added Sapp version.
    - Added next map and next mode (not working if you using basic Halo mapcycle).
    This feature will help HAC for pre-downloading the following map when the game ends.

    Basically, for supporting HAC users, please change your default Halo mapcyle to Sapp's one, especially if it contains custom maps.
    It's some steps only. There is a mapcycle.txt (ANSI encoding) in the gametypes\sapp folder. From your init.txt move the mapcycle options here without the "sv_mapcycle_add" part in the "map:mode" format. Also, put "mapcycle_begin" command (without the sv_) after the load command in your init.txt. And finally, put sapp_mapcycle 1 to Sapp's init.txt.

    Example:
    Halo format:
    init.txt:

    ...
    sv_mapcycle_add bloodgulch ctf
    sv_mapcycle_add ratrace slayer
    sv_mapcycle_add sidewinder ctf
    sv_mapcycle_add carousel slayer

    sv_mapcycle_begin
    load


    Sapp format:
    mapcycle.txt:
    bloodgulch:ctf
    ratrace:slayer
    sidewinder:ctf
    carousel:slayer


    init.txt:
    ...
    load
    mapcycle_begin


    Sapp's init.txt:
    ...
    sapp_mapcycle 1


    Bug fixes:
    On single core systems, Halo froze for ~10 sec at new game (Halo threading fail).
    map command got ignorant if you mistyped the map/mode name until a new game (lol).
    sv_map now should cancel the mapvote too.
    Small bug fixes in sapp mapcycle + optimisations.
    Some other small changes and bug fixes that I don really remember...
    Last edited by sehe; January 5th, 2013 at 06:10 PM.

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