yeah the update to 5.6.2 fixed my spam messaging feature but still didnt see my 'event_join' messages when i enter my server.
and to malarkey all the commands works the same way for me...i could perform ALL.
yeah the update to 5.6.2 fixed my spam messaging feature but still didnt see my 'event_join' messages when i enter my server.
and to malarkey all the commands works the same way for me...i could perform ALL.
Alright, so I am still having instability issues with 5.6.2, but not with 5.6. I noticed when doing a "reload" command with 5.6.2 that I was getting an error message on the console: "Error: No Sapp mapcycle is set!". As soon as that happens I have had many commands cause a crash, not just "d <player_number>". I have been making a lot of changes on my server (i.e. doing "reload" a lot) so that could be why I'm seeing this issue when others are not. It seems to be stable unless I do a reload. Unload/Load works fine. Can anyone else confirm this behavior?
Rob
I noticed SAPP updated to version 5.6.3. I tried reloading and still got the mapcycle error, but there were no more crashes. I'll report back if that changes once I get some more significant usage on the server, but I'm guessing the instability has been fixed with the new release. Thanks for all the work you've put into this.
For my mapcycle question, the SAPP "map" command works just as I expect and that is sufficient for me.
Only question I have left is if anyone else has tried the "strings.dll" and gotten it to work?
Rob
Last edited by Malarkey; January 17th, 2013 at 05:13 PM. Reason: Didn't say Thanks!
just realized event_start $mode!:ZOMBIES 'w8 5;balance_teams' works great !!
Thank you Crenshaw
hey, im trying to execute the following from commands.txt turret 'spawn vehi vehicles\c gun turret\c gun turret_mp $n' 4
it wont spawn a turretany suggestions ???
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