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Thread: SAPP

  1. #331

    Re: SAPP

    yeah the update to 5.6.2 fixed my spam messaging feature but still didnt see my 'event_join' messages when i enter my server.

    and to malarkey all the commands works the same way for me...i could perform ALL.

  2. #332

    Re: SAPP

    Quote Originally Posted by kylelop52 View Post
    I need it to balance because what happens is a zombie game will end with everyone on blue team because everyone is infected. Then when people vote say "ctf" as the next game everyone is still on blueteam. And YES i have setup team switch block:

    event_start $mode:ZOMBIES 'block_tc 1'
    event_end $mode:zOMBIES 'block_tc 0'
    in this event.txt you uploaded for me, is this the event.txt your using for both zombies and normal gametype?? if so that is your problem as it but im reuploading your event.txt you with the format it should be in so here it is...
    Attached Files

  3. #333

    Re: SAPP

    Quote Originally Posted by Malarkey View Post
    Hey sehe, I'm not sure if this is the best place to contact you, but I had a few problems you might want to look into.

    SAPP on my server has updated to version 5.6.2, but this is not listed on the website as having been released yet. I'm hoping this is because you just haven't updated the website yet, but you've been pretty prompt updating it with all the other updates in the last couple of weeks and I just wanted to make sure I didn't accidentally get a wrong version.

    I tried using the new strings.dll with the original haloceded.exe and when I go to start the server I get an error message: "strings.dll is missing" (with the full path). The behavior is identical whether I use your haloceded.exe or the original. As soon as I put the original strings.dll back in the folder I am able to start the server again. Is there another required file? Am I missing a step for using your strings.dll?

    I stumbled upon a crash by running the 'd <player_number>' command. I restarted the server and tried it again with the same result. So there may be an easily reproducible error there. Can anyone else confirm this problem or is it just me?

    Finally, with the dedicated server (without SAPP) you can issue an 'sv_map <mapname> <variantname>' command and load any map and gametype on the server. But, when using SAPP to manage the map cycle this command just loads the next map in SAPP's mapcycle. Is there any way to get the original functionality back?

    Thanks, great work!

    Rob
    thats a bug for real dude just encountered it...reason why i wasnt getting the crash is because none of my sapp files except init.txt, commands.txt or sapp.log were converted to the UCS-2 Little Endian encoding.

  4. #334
    Junior Member
    Join Date
    Nov 2011
    Posts
    12

    Re: SAPP

    Quote Originally Posted by Cortexian View Post
    I'm running 5.6.2 as well, and the d command works fine for me.
    Good to know that everyone is updating to version 5.6.2.

    The crashing must have been a temporary hiccup. I went back to 5.6 and everything was working, so I went to 5.6.2 again and it stayed working...

    Anyone else try the strings.dll?

    Rob

  5. #335
    Junior Member
    Join Date
    Nov 2011
    Posts
    12

    Re: SAPP

    Quote Originally Posted by Crenshaw View Post
    thats a bug for real dude just encountered it...reason why i wasnt getting the crash is because none of my sapp files except init.txt, commands.txt or sapp.log were converted to the UCS-2 Little Endian encoding.
    Which is a bug? I mentioned several items in my post and you don't say which you're referring to...

    Rob

  6. #336
    Junior Member
    Join Date
    Nov 2011
    Posts
    12

    Re: SAPP

    Alright, so I am still having instability issues with 5.6.2, but not with 5.6. I noticed when doing a "reload" command with 5.6.2 that I was getting an error message on the console: "Error: No Sapp mapcycle is set!". As soon as that happens I have had many commands cause a crash, not just "d <player_number>". I have been making a lot of changes on my server (i.e. doing "reload" a lot) so that could be why I'm seeing this issue when others are not. It seems to be stable unless I do a reload. Unload/Load works fine. Can anyone else confirm this behavior?

    Rob

  7. #337
    Junior Member
    Join Date
    Nov 2011
    Posts
    12

    Re: SAPP

    I noticed SAPP updated to version 5.6.3. I tried reloading and still got the mapcycle error, but there were no more crashes. I'll report back if that changes once I get some more significant usage on the server, but I'm guessing the instability has been fixed with the new release. Thanks for all the work you've put into this.

    For my mapcycle question, the SAPP "map" command works just as I expect and that is sufficient for me.

    Only question I have left is if anyone else has tried the "strings.dll" and gotten it to work?

    Rob
    Last edited by Malarkey; January 17th, 2013 at 05:13 PM. Reason: Didn't say Thanks!

  8. #338
    Junior Member
    Join Date
    Jan 2013
    Posts
    7

    Re: SAPP

    just realized event_start $mode!:ZOMBIES 'w8 5;balance_teams' works great !!

    Thank you Crenshaw



  9. #339

    Re: SAPP

    Quote Originally Posted by Malarkey View Post
    I noticed SAPP updated to version 5.6.3. I tried reloading and still got the mapcycle error, but there were no more crashes. I'll report back if that changes once I get some more significant usage on the server, but I'm guessing the instability has been fixed with the new release. Thanks for all the work you've put into this.

    For my mapcycle question, the SAPP "map" command works just as I expect and that is sufficient for me.

    Only question I have left is if anyone else has tried the "strings.dll" and gotten it to work?

    Rob
    dude go to the main website and read up on the updates, it has instructions about the mapcycle.

  10. #340
    Junior Member
    Join Date
    Jan 2013
    Posts
    7

    Re: SAPP

    hey, im trying to execute the following from commands.txt turret 'spawn vehi vehicles\c gun turret\c gun turret_mp $n' 4
    it wont spawn a turret any suggestions ???

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