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Thread: Everynow and then the time comes. The time to suck dick.

  1. #11
    Senior Member Patrickssj6's Avatar
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    Re: Everynow and then the time comes. The time to suck dick.

    Quote Originally Posted by Btcc22 View Post
    On a different note, I have no idea why it took so many years for these features to come to Halo, ignoring attempts that were destined to fail because they were being tackled from the wrong direction. None of them are particularly complex.
    None of these features were required back then because the particular "problem" did not exist. Most of these implementations are just features/commodities we know from other modern games.

    Also, your no-lead was addressed by KM back then when both of you were not born. If I remember correctly the basic concept was to increase the network update cycle (this game was being played at a time when logging into the Internet made a noise)

    Besides, features we missed back then were
    -AI syncing
    -Animation syncing
    -Improved lightmaps (lol @Sapien calculating lightmaps for 12 hours just to crash)
    -Multiple grenades

    (and these are just some from the top of my head)
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  2. #12
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Everynow and then the time comes. The time to suck dick.

    Halo with no lead? That's whack.
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  3. #13
    $20 bill y'all Bodzilla's Avatar
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    Re: Everynow and then the time comes. The time to suck dick.

    Quote Originally Posted by Patrickssj6 View Post
    Uniting all version together was my idea and I posted concepts, if you have money, keep it and don't donate it to sehe.
    oh man, now i dont in nuffin no more.

    I'm gunna invest in bitcoins
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  4. #14
    Senior Member Btcc22's Avatar
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    Re: Everynow and then the time comes. The time to suck dick.

    Quote Originally Posted by Patrickssj6 View Post
    None of these features were required back then because the particular "problem" did not exist. Most of these implementations are just features/commodities we know from other modern games.
    The problem didn't exist? Perhaps it wasn't a big deal when the game first came out but it was when CE was released. In-game map/mod downloading has been around since 90s. It was nothing new, even back in 2003.

    Quote Originally Posted by Patrickssj6 View Post
    Also, your no-lead was addressed by KM back then when both of you were not born. If I remember correctly the basic concept was to increase the network update cycle (this game was being played at a time when logging into the Internet made a noise)
    You mean the de-laginator that nobody was quite sure about whether it actually did anything? Changing a couple of hardcoded values in the server was never going to be enough and it's certainly not how the fix works. Changing the update speed in a way that actually does impact the game also messes with the physics. It's all tied together at 30 FPS.

    Quote Originally Posted by Patrickssj6 View Post
    Besides, features we missed back then were
    -AI syncing
    -Animation syncing
    -Improved lightmaps (lol @Sapien calculating lightmaps for 12 hours just to crash)
    -Multiple grenades
    In addition to everything else, yes. I'd argue that they're far less important than having a decent core though.

    The only attempts I've seen at AI syncing have been done by mappers and they probably wouldn't keep trying if they understood the truth about why they'll never get it working.

    Quote Originally Posted by Patrickssj6 View Post
    Also, your no-lead was addressed by KM back then when both of you were not born .... (this game was being played at a time when logging into the Internet made a noise)
    I've been a part of this community for just as long, if not longer, than you. There's no need to be patronising.
    Last edited by Btcc22; November 28th, 2013 at 08:58 PM.
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  5. #15
    Senior Member Patrickssj6's Avatar
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    Re: Everynow and then the time comes. The time to suck dick.

    Well you sure seem butthurt about this.

    It doesn't matter if there was some game in the 90s (pretty far fetched from you, going to a time where basically the Internet was barely commercially available to everyone) which had auto map downloading. My point was we just didn't care about it and this it the point you probably do not get.

    You should also get off your high horse because you don't have to be a rocket scientist to have the lead "problem" fixed in Halo.

    And this sums it up quite nicely...
    Quote Originally Posted by Btcc22 View Post
    The only attempts I've seen at AI syncing have been done by mappers and they probably wouldn't keep trying if they understood the truth about why they'll never get it working.
    ...you don't really understand the point of modding nor the fact that we were not constantly waiting 8 years for someone to show up and fix the engine for us.

    Yes, now after 10 years it is nice to see that we have tools to make the engine appear to be a bit more modern, but back then we just focust on modding, not fixing.
    Last edited by Patrickssj6; November 28th, 2013 at 09:04 PM.
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  6. #16
    Senior Member Btcc22's Avatar
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    Re: Everynow and then the time comes. The time to suck dick.

    Quote Originally Posted by Patrickssj6 View Post
    Well you sure seem butthurt about this.
    Disagreeing with you and voicing my opinion doesn't mean I'm upset. If you're having to stoop to that level, perhaps it's you that's upset.

    Quote Originally Posted by Patrickssj6 View Post
    You should also get off your high horse because you don't have to be a rocket scientist to have the lead "problem" fixed in Halo.
    I don't know what gave you the impression that I'm on a high horse, especially since I've already said that it's not complex. It's not my high horse to be on either because it's Sehe's work.

    Quote Originally Posted by Patrickssj6 View Post
    It doesn't matter if there was some game in the 90s (pretty far fetched from you, going to a time where basically the Internet was barely commercially available to everyone) which had auto map downloading. My point was we just didn't care about it and this it the point you probably do not get.
    Far fetched, really? It was a pretty standard feature in games by Halo's release. Either way, you speak for yourself, not the entire community; plenty of people cared. Everybody that's downloaded from Halomaps probably would likely have much rather been able to download in-game.

    If the game had been released with map downloading support then perhaps CE wouldn't have been such a failure in terms of player population until the pirates showed up. I'm sure mappers weren't particularly enthused about knowing that almost nobody would play their maps either.

    Quote Originally Posted by Patrickssj6 View Post
    ...you don't really understand the point of modding nor the fact that we were not constantly waiting 8 years for someone to show up and fix the engine for us.
    I know they won't manage to get AI sync so I don't get modding? That's a bit of a leap in logic. I'm sure you'll say something like, "it's about the journey and other things that might be discovered along the way" and sure, perhaps to an extent, although not really.

    Quote Originally Posted by Patrickssj6 View Post
    back then we just focust on modding, not fixing.
    So things like no lead and map downloading are fixing but preventing Sapien from crashing and AI syncing is modding? I'm not sure I'd count map downloading and no lead as fixes rather than feature additions but even if I did, I'd still count them as modding.

    Quote Originally Posted by Patrickssj6 View Post
    Uniting all version together was my idea and I posted concept
    Goemitar did it years before you posted that and doing it on the client-side actually makes sense unless you can get a server to be listed as two versions at the same time. If not, it's more logical to simply stay on the more populated one.
    Last edited by Btcc22; November 28th, 2013 at 10:24 PM.
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  7. #17
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Everynow and then the time comes. The time to suck dick.

    I'm guessing you meant to finish that last thought as "A huge reason why CE never took off was because maps had to be located and downloaded manually before entry into the game and not everybody was willing to learn how to do that or wanted to spend the effort."

    Personally, I think no leading in Halo PC/CE takes the fun out of it.
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  8. #18
    Senior Member Btcc22's Avatar
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    Re: Everynow and then the time comes. The time to suck dick.

    Accidentally hit post rather than 'go advanced'.
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  9. #19
    Senior Member Patrickssj6's Avatar
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    Re: Everynow and then the time comes. The time to suck dick.

    You really are pulling a rossmum on me. The problem is I don't even get where you get your impressions from (almost every one of your points contradicts my impression from the past). Also, Goemitar and I worked on some stuff together before he actually called himself like that, I was not taking credit for a simple idea, it was a sarcastic remark at sehe's post.
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  10. #20
    Senior Member Btcc22's Avatar
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    Re: Everynow and then the time comes. The time to suck dick.

    Quote Originally Posted by Patrickssj6 View Post
    Also, Goemitar and I worked on some stuff together before he actually called himself like that, I was not taking credit for a simple idea, it was a sarcastic remark at sehe's post.
    Fair enough. I didn't detect any sarcasm so I'll chalk it up to Internet.
    Last edited by Btcc22; November 29th, 2013 at 01:15 AM.
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