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Thread: Sup driggers, I'm back, and I'm still slaving away.

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    Re: Sup driggers, I'm back, and I'm still slaving away.

    Quote Originally Posted by Zeph View Post
    Out of curiosity, what part isn't possible with an existing engine?
    My experience has shown that really the only things you can't do with available SDKs are drastic changes to the physics system. The shortcuts that Cryengine takes to make its physics simulation faster is geared towards traditional shooters. It completely cheats on friction and that alone halted development on my space game until I can hook into their licensing and make an amendment to part of the closed source.

    Everything you've done is decent work (would be far greater if you worked in c/c++ because of the way java obscures memory management), but you already see it in every other SDK. I'm really surprised you're reinventing the wheel instead of doing RnD on your impossible solution so you can start talking to licensing departments at Unity/Epic/Crytek and see if you can work something out.

    You've pretty well shown that you have a solid mathematical understanding of how these things work. You've even picked up some trial and error fixes that give you experience in things people normally wouldn't have (euler->quaternion etc). Spending your free time bringing CE up to day is nice and all, but your end goal is what you should really be concerned about.
    The game I want to make relies on very specific physics properties and interactions (sort of like how tribes ascend is broken as fuck in UE3 because they can't get the physics to work right), that's why I can't do it in any other engine.

    Thanks heh, I don't disagree about using C++. If I could go back and time and tell myself to use C++ instead of java I would. :P

    I've tried getting a job programming but unfortunately I'm self taught with no degree so no one will fucking interview me. It's rather frustrating since I know for a fact that most fresh graduates coming out of college with a degree in CIS are actually pretty new to coding in general where I have ~3 years of programming and about ~10 years of general computer experience.
    Last edited by Not Inferno; December 19th, 2013 at 07:27 PM.
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