Quote Originally Posted by Not Inferno View Post
The game I want to make relies on very specific physics properties and interactions (sort of like how tribes ascend is broken as fuck in UE3 because they can't get the physics to work right), that's why I can't do it in any other engine.
This is true. Many engines are written for flexibility, sacrificing a bit of flexibility can sometimes improve performance dramatically.

Quote Originally Posted by Not Inferno View Post
I've tried getting a job programming but unfortunately I'm self taught with no degree so no one will fucking interview me. It's rather frustrating since I know for a fact that most fresh graduates coming out of college with a degree in CIS are actually pretty new to coding in general where I have ~3 years of programming and about ~10 years of general computer experience.
I know someone who presented his work he did for Halo to his current company which accepted him. You should give it a shot as well, writing a game engine touches upon almost every aspect of programming and demands a lot of knowledge on code structuring / framework organization etc.-