In a tag there is an optional property called "scale". It will scale both the visual and collision models. There is also a (stubbed) method in the actors to do it from code, IE you could make a gun that shrinks things if you want.
The location and rotation values are offsets. So if you want to make a phallic collision model you would put 2 spheres at (1,0,0) and (-1,0,0) and then a capsule with a height of 4 at (0,0,2).![]()







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