Quote Originally Posted by Limited View Post
Very nice work. Although that is your collision, are you able to scale the modals via the code?

You have location and rotation values in the collision object, does that mean we can give it initial transformations?
In a tag there is an optional property called "scale". It will scale both the visual and collision models. There is also a (stubbed) method in the actors to do it from code, IE you could make a gun that shrinks things if you want.

The location and rotation values are offsets. So if you want to make a phallic collision model you would put 2 spheres at (1,0,0) and (-1,0,0) and then a capsule with a height of 4 at (0,0,2).