Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 143

Thread: RIP Halo

  1. #101
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,505

    Re: RIP Halo

    To be honest, it's better to focus on the real issue before adding luxuries.

  2. #102

    Re: RIP Halo

    Quote Originally Posted by Cortexian View Post
    Pretty difficult I think.

    You'd want to implement some kind of existing system instead of doing something completely custom. TeamSpeak 3 a fairly rich SDK now:
    http://www.teamspeak.com/?page=teamspeak3sdk

    Would be cool to have, but I think someone would need to setup a TeamSpeak 3 "master server" for this as well. All players utilizing VOIP would be connected to this master server so it would have to be professionally hosted (aka it would cost money).

    Maybe that's something they could look into later if they release a client that can push out updates like I mentioned.
    Warlord, I agree with Cortexian's quote above. It's better to have existing system instead of start from scratch unless TS3 required you to install it in order for it works. It's not likely to have halo and TS3 on same server from the hosting company to provide the VOIP support. Unless may will need client/server communication for informing the client's TS3 to connect specific room and/or server to have a same chat room?

    Quote Originally Posted by Amit View Post
    To be honest, it's better to focus on the real issue before adding luxuries.
    I agree with this. At least take one at a time instead of many things at once. That would cause a lot of chaos.




    P.S. I don't have the plan or time to redirect the gamespy's queries inside Halo to community-made server handles all the work before the end of May. I'm still in middle of major changes for the H-Ext, relative to load system...

  3. #103
    Firecracker WaeV's Avatar
    Join Date
    Mar 2011
    Location
    RIT
    Posts
    24

    Re: RIP Halo

    Good news! Bungie appears to be making Halo 1.10, which moves the master server to a Bungie-owned location. Good ol' Bungie.

    http://halo-fixes.findforum.net/t4-s...rnet-lobby-fix

    This update is a maintenance release, just to keep Halo working. There are no plans to ever add new features (that will be left to the modders).

    However, Roger did throw in a few nice fixes:
    - permit resolutions up 4800x3600
    - enable active camo on Nvidia (it will render like other cards now instead of just alpha blending)
    - fixed video memory value to support 2GB cards
    - fixed handling of periods in map names
    - network access is enabled in devmode
    - sv_ban_penalty in init.txt works to set new values
    - models node limit raised to 63
    - ignores checksum of strings.dll
    - various overflow, validation and other code fixes

  4. #104
    Senior Member
    Join Date
    May 2009
    Posts
    351

    Re: RIP Halo


  5. #105
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
    Join Date
    Aug 2006
    Location
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃s&#87
    Posts
    1,493

    Re: RIP Halo

    enable active camo on Nvidia (it will render like other cards now instead of just alpha blending)

    cool after 40 years looll

  6. #106

    Re: RIP Halo

    Quote Originally Posted by WaeV View Post
    Good news! Bungie appears to be making Halo 1.10, which moves the master server to a Bungie-owned location. Good ol' Bungie.

    http://halo-fixes.findforum.net/t4-s...rnet-lobby-fix
    Halo-fixes?

    How reliable is this source?

  7. #107
    Senior Member
    Join Date
    May 2009
    Posts
    351

    Re: RIP Halo

    Quote Originally Posted by t3h m00kz View Post
    Halo-fixes?

    How reliable is this source?
    The download is hosted at bungie?

  8. #108
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,838

    Re: RIP Halo

    Oh wow lol

  9. #109

    Re: RIP Halo

    I mean don't get me wrong this is fantastic news. I'm just surprised the announcement was in such a dark corner of the internet and not somewhere more... official.

  10. #110
    Senior Member
    Join Date
    May 2009
    Posts
    351

    Re: RIP Halo

    It's not the official/final release, so that may be the reason.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •