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Thread: Halo GUNGAME

  1. #11
    Senior Member
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    Re: Halo GUNGAME

    Quote Originally Posted by Cortexian View Post
    Yeah the lack of weapons in Halo does make it really fast. I would like to do this.


    Zeph, if we make it so you work your way up, then back down again, do you think it's OK the way it is? Or should we switch it still?
    Should do that and tell us when we can test it. And do you know if flag poles can be used?
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  2. #12

    Re: Halo GUNGAME

    Yeah flag poles can be used, I'm thinking that I'll make oddball the first melee weapon you need to get a kill with (mid way through the weapon cycle), then I'll make the flag the final one.
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  3. #13
    The Silent Photographer Zeph's Avatar
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    Re: Halo GUNGAME

    Plasma Pistol >>>> Rocket Launcher
    Plasma Rifle >>>> Fuel Rod Gun
    Needler >>>> Flame Thrower
    Assault Rifle >>>> Plasma Grenade
    Shotgun >>>> Frag Grenade
    Pistol >>>> Sniper Rifle
    Sniper Rifle >>>> Pistol
    Plasma Nade >>>> Shotgun
    Frag Nade >>>> Assault Rifle
    Flamer >>>> Needler
    Fuel Rod Gun >>>> Plasma Rifle
    Rocket Launcher >>>> Plasma Pistol
    Oddball >>>> Oddball


    With that, you move from primarily area of effect weapons to longer ranged weapons leveling up to close range. If you want to extend game length, require two kills with each weapon before you die. Oddball would only require one kill since it is melee. I suggest the while you're still alive aspect because I somehow triple leveled while dead one round going from needler to pistol. I can only guess that people with nades killed themselves after taking damage from my needles.

    With this order, people who enter the game late or spawn on the opposite end of the map have a chance to work their way up due to longer range and hitscan weaponry. Part of the hardest aspect of the plasma weapons is that you have to lead on a no-lead server. With skill, LOL MLG PRO!, you can keep your lead and this disparity of being behind actually meaning you are in the lead is generally considered good design from a psychological perspective. That feeling of being underpowered and wondering if you're going to be able to pull through and win is the hook/tension that makes people keep playing.
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  4. #14
    The Silent Photographer Zeph's Avatar
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    Re: Halo GUNGAME

    Quote Originally Posted by Cortexian View Post
    Yeah flag poles can be used, I'm thinking that I'll make oddball the first melee weapon you need to get a kill with (mid way through the weapon cycle), then I'll make the flag the final one.
    How do you still have like a negative million rep? Didn't we change it so many green bar people giving rep gave like a billion?
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  5. #15

    Re: Halo GUNGAME

    I may or may not have admin edited my rep to some insanely low number.
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  6. #16

    Re: Halo GUNGAME

    Also, I made some changes to the weapons order (very similar to what Zeph suggested).

    At the time of this post the 1.10 master server is offline, you can direct ip connect to the server using:
    game.halo-ce.com:2310
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  7. #17
    Senior Member Rentafence's Avatar
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    Re: Halo GUNGAME

    Grenades are jsut bad. Take out grenades and just make the order reverse after getting to the top.
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  8. #18
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Halo GUNGAME

    I think generally (it depends on the local terrain) the needler is much harder to get a kill with than the plasma rifle.
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  9. #19
    Amit's Avatar
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    Re: Halo GUNGAME

    Really? It's basically easy mode for me no matter which map.
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  10. #20

    Re: Halo GUNGAME

    Yeah you just need to get close enough to the person to use it effectively.
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