Plasma Pistol >>>> Rocket Launcher
Plasma Rifle >>>> Fuel Rod Gun
Needler >>>> Flame Thrower
Assault Rifle >>>> Plasma Grenade
Shotgun >>>> Frag Grenade
Pistol >>>> Sniper Rifle
Sniper Rifle >>>> Pistol
Plasma Nade >>>> Shotgun
Frag Nade >>>> Assault Rifle
Flamer >>>> Needler
Fuel Rod Gun >>>> Plasma Rifle
Rocket Launcher >>>> Plasma Pistol
Oddball >>>> Oddball
With that, you move from primarily area of effect weapons to longer ranged weapons leveling up to close range. If you want to extend game length, require two kills with each weapon before you die. Oddball would only require one kill since it is melee. I suggest the while you're still alive aspect because I somehow triple leveled while dead one round going from needler to pistol. I can only guess that people with nades killed themselves after taking damage from my needles.
With this order, people who enter the game late or spawn on the opposite end of the map have a chance to work their way up due to longer range and hitscan weaponry. Part of the hardest aspect of the plasma weapons is that you have to lead on a no-lead server. With skill, LOL MLG PRO!, you can keep your lead and this disparity of being behind actually meaning you are in the lead is generally considered good design from a psychological perspective. That feeling of being underpowered and wondering if you're going to be able to pull through and win is the hook/tension that makes people keep playing.
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