I'm intrigued by this...
Oh drat that only applies to outdoor areas with only one light source, doesn't it? I was gonna say I'd love to see how Bridge would look with high quality lightmaps (as good as it looks already with quality 0 interrupted radiosity), but I'm guessing it would be a nightmare to set up all the light objects in 3DS to match up with all the strip lights in the hallways, if it's even possible to do it with more than one light source. Unless there's a way to have the textures themselves emit light like in tool's radiosity?
I would be ecstatic if it could be done that way, because I have 7 BSPs with 50-60k polys each- it's gonna take for fuckin ever in tool. Actually, the lightmaps would probably take up a couple dozen megs if I made them any bigger.
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