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Thread: (WIP) Chiron TL34

  1. #51
    Can I haz coffee? hobojoe's Avatar
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    Re: (WIP) Chiron TL34

    Dude seriously. Publish it! It looks fine. I whould love to play on it. And we are in need of custom maps for H2V.
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  2. #52

    Re: (WIP) Chiron TL34

    Quote Originally Posted by Lightning View Post
    If you redid the bitmaps properly to match existing UVW's, and the shaders we well created, the Cairo theme would work fine.
    Agreed. A cairo version of Chiron would look amazing. Try to do it Bungie/Certain Affinity style. By that I mean remake the map with a Halo 2 style. Modify certain structures if needed.
    Last edited by halofreak4567; June 2nd, 2007 at 10:48 PM.
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  3. #53

    Re: (WIP) Chiron TL34

    This map gives me a splitting headache from the teleporters, I guess you did a faithful job on it so far though.
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  4. #54

    Re: (WIP) Chiron TL34

    Add detail mapping to those shaders (tex_bump_env for detail maps and cubemaps). It will look so much better with a small cubemap and detail.
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  5. #55
    Halo Addict DominionOvrU's Avatar
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    Re: (WIP) Chiron TL34

    Quote Originally Posted by SuperSunny View Post
    Add detail mapping to those shaders (tex_bump_env for detail maps and cubemaps). It will look so much better with a small cubemap and detail.
    Actually now that you say that Sunny..i added detail maps and they look awesome, with the H1 textures non the less..I will post pics shortly..but I will use the env ones for cubemaps..and redo the light maps..if i like the lighting in this lighting session im running now..i will just edit shaders to addd cubemaps..and then post pics after I redo the lighting with the cubemaps. Thanks for the heads up on the shader template that has the cubemap..i had been looking for it
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  6. #56

    Re: (WIP) Chiron TL34

    Quote Originally Posted by DominionOvrU View Post
    Actually now that you say that Sunny..i added detail maps and they look awesome, with the H1 textures non the less..I will post pics shortly..but I will use the env ones for cubemaps..and redo the light maps..if i like the lighting in this lighting session im running now..i will just edit shaders to addd cubemaps..and then post pics after I redo the lighting with the cubemaps. Thanks for the heads up on the shader template that has the cubemap..i had been looking for it
    No problem! All the templates that end with env use environmental maps (cubemaps).
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  7. #57
    Can I haz coffee? hobojoe's Avatar
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    Re: (WIP) Chiron TL34

    damn I won't be able to play it for a while. I'm gone for a few months grrr!!

    lol
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  8. #58
    Halo Addict DominionOvrU's Avatar
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    Re: (WIP) Chiron TL34

    One issue I have run into that maybe you can give me some guidance on is self illumination. I wanted the tele bays to have a slight green glow already before the tele's went in..but I cant seem to get them too..and im using the tex_bump_env_illum_combined template. Now under the self illumination section i don't have a map selected but I have the emissive color and power set. Any ideas would be appreciated ..btw I am recompiling now after adding the cubemaps..i cant wait to see how they look.

    One more question for anybody..has any of the other people doing things in the H2EK noticed..that none of the weapons have a flashlight enabled..is there an option to enable that?
    Last edited by DominionOvrU; June 3rd, 2007 at 12:03 AM.
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  9. #59

    Re: (WIP) Chiron TL34

    Eh... what would be nice in this map is lack of teleporters with their stupid screen flashes. Try something new like gravity lifts
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  10. #60

    Re: (WIP) Chiron TL34

    Quote Originally Posted by DominionOvrU View Post
    One issue I have run into that maybe you can give me some guidance on is self illumination. I wanted the tele bays to have a slight green glow already before the tele's went in..but I cant seem to get them too..and im using the tex_bump_env_illum_combined template. Now under the self illumination section i don't have a map selected but I have the emissive color and power set. Any ideas would be appreciated ..btw I am recompiling now after adding the cubemaps..i cant wait to see how they look.

    One more question for anybody..has any of the other people doing things in the H2EK noticed..that none of the weapons have a flashlight enabled..is there an option to enable that?
    As long as the tele's emit a good strong green light, it should automatically bloom, if not, I have to look into it.
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