i have an idea. wouldn't it be easier to work in reverse?
say go back from a render model to a max model
then just reverse the process to make a render model export from max?
that and wouldn't it be more accurate because you know what its suppost to look like when importing. and you can work out how weights, reigons and permutations are worked out. then go back and do the opposit? call me crazy but i thought it would be alot easier to go back from something solid than to go forward from nothing to something when you arn't entirely sure how to go about it...
im pritty sure by the order that bluestreek was made that thats how TheGhost went about it...
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