request- take off the aimbot, and put back in ping's and a more halo 1 style feeling of aiming. If you just take how the mouse moves in halo 1, and then compare it to halo 2, they dont even feel like they are part of the same game. Most people who are playing h2v that i know of are halo 1 pc fanboys, and it would be a great help if you reverted back to the same type of aiming we had before, and not have it oriented so much towards a console, if they wana play halo 2 with a controller, go get an xbox, it will cost a lot less than the rig that is required to play this game.
bug- mouse lag. even with a high precision razer copperhead gaming mouse, the aiming still is not fluid, even on low settings, it jerks slightly. VERY ANNOYING.
request- include everything that should come with the editing kit if possible. In the halo 1 CE, it came with all of the tags and bitmaps used to create the multiplayer and single player levels. currently the no scenery, especially interactive scenery with physics (like you have put in some of your levels) is vary hampering to the quality of the final product of a map.
bug- live only works randomly on vista 64 bit. works fine on 32 bit, but there are many problems (or more problems) when using the 64 bit version of vista.
just a tip- for the akwardness of the aiming, in halo 2 it almost feels as i f when you turn it pivotes on an axis going down the middle of his body, while in halo 1 it feels as if when you turn, your moving the tip of the gun to where you want to aim, but the body just falls in line with it... or thats the way it feels to me. another comparison is that in halo 1 it feels as if the mc is actually moving around in the level and when he turns HE actualy turns, while in halo 2 it feels almost like the worlds actually moves around you, not you moving in it.
bug- from a 3p point of view (me looking at other people) they sometimes dont walk at all, aka the animation is not working, they just glide over things. Kina freaky/cool looking lol![]()






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