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Thread: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

  1. #1
    The One and Only TheGhost's Avatar
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    [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

    BlueStreak .ASS Exporter
    for 3ds max v6.0+ and Halo 2 Vista

    Script by TheGhost



    With this script you can export an ASS representation of a scene in 3ds max versions later than 6.0. This is particularly useful for mappers using 3ds max 9, who cannot use the plugin distributed with the Halo 2 map editor. As of the first release version of the script, there is no support for object instances using the % geometry prefix. This should not affect many mappers, but it will be added in later version of the script. Please report any bugs encountered using the script in this thread. Enjoy!

    Download: http://files.h2vista.net/apps/BlueSt...rter_v1-0-0.ms
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  2. #2
    Kid in the Hall Kornman00's Avatar
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    Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

    Wait, did you fix the lightmap bug

    also,

    Quote Originally Posted by Conscars View Post
    Oh Korn :3
    oooooooooooooooooooooh conscars!
    Last edited by Kornman00; July 2nd, 2007 at 10:53 AM.
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  3. #3
    chilango Con's Avatar
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    Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

    Oh Korn :3

    EDIT: Oh god, I'm still using max 6 =X
    Last edited by Con; July 2nd, 2007 at 10:28 AM.
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  4. #4
    The One and Only TheGhost's Avatar
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    Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

    Quote Originally Posted by Kornman00 View Post
    Wait, did you fix the lightmap bug
    Yeah, I'll tell you about it on AIM.
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  5. #5

    Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

    Hell yeah
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  6. #6
    Senior Member
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    Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

    I just got max 7 last night because max 9 wasn't compatible. Lucky I kept max 9. Yeah, you go man.
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  7. #7
    Co-director of -D2D- [EJ] Bean's Avatar
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    Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

    If I may ask how do we get our hands on the .ass files?
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  8. #8
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    Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

    You create them using 3ds max. This program lets you create them. Now makeing the map to actually create them is a different story.
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  9. #9
    Co-director of -D2D- [EJ] Bean's Avatar
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    Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

    oh, i thought it was something similar to the bsp extractor for halo ce.
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  10. #10
    I apologize to everyone. Digikid's Avatar
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    Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+

    hmm...two names that do NOT belong together.

    Bluestreak and ASS.

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