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Thread: [WIP] .render_model exporter (First custom model ingame!)

  1. #81
    Senior Member Lightning's Avatar
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    Re: [WIP] .render_model exporter (First custom model ingame!)

    Hah, nice.

    I was talking to Nitro about this, and unfortunatly, he said we would be needing to make our own model importer because tool lacked the needed things.

    I honestl'y don't see why they would ban.

    "OSHI HE HAS A FRAKING CUSTOM TREE BAHNN"

  2. #82
    This avatar size is... LlamaMaster's Avatar
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    Re: [WIP] .render_model exporter (First custom model ingame!)

    Wow dude, you are godly. And that chick model was just.....wow. I may just have to get h2v soon!

  3. #83
    The One and Only TheGhost's Avatar
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    Re: [WIP] .render_model exporter (First custom model ingame!)

    Nice work, jah.

  4. #84
    Senior Member leorimolo's Avatar
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    Re: [WIP] .render_model exporter (First custom model ingame!)

    Very nice jharin, also so when is the eta?

    BTW ghost you have 777 post on the 7-7-7

  5. #85

    Re: [WIP] .render_model exporter (First custom model ingame!)

    Nooo! Ghost: post quickly! You're in the mind control range for Bungie; they'll force you to work in coal mines to power their offices (or knowing your skills, they'll force you to build a better coal mine).

    P.S. Jahrain wins 4 Internets. Keep up the great work!

  6. #86

    Re: [WIP] .render_model exporter (First custom model ingame!)

    Quote Originally Posted by Lightning View Post
    Hah, nice.

    I was talking to Nitro about this, and unfortunatly, he said we would be needing to make our own model importer because tool lacked the needed things.

    I honestl'y don't see why they would ban.

    "OSHI HE HAS A FRAKING CUSTOM TREE BAHNN"
    Meh, tool doesn't lack the needed things, they were disabled and removed by them.

    However, they might be like, OSHI! HE HAS A FREKING MODDED WARTHOG! BANT!" You know, h2x style.

  7. #87
    Kid in the Hall Kornman00's Avatar
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    Re: [WIP] .render_model exporter (First custom model ingame!)

    Why, they don't even track your stinkin' stats, and if MS is that protective over achievements then...ugh, I'd be at loss for words

    I really don't see them banning unless it somehow breaks regular gameplay (I could have sworn they did checksums on the stuffs, but I could be wrong)

  8. #88

    Re: [WIP] .render_model exporter (First custom model ingame!)

    Quote Originally Posted by Kornman00 View Post
    Why, they don't even track your stinkin' stats, and if MS is that protective over achievements then...ugh, I'd be at loss for words

    I really don't see them banning unless it somehow breaks regular gameplay (I could have sworn they did checksums on the stuffs, but I could be wrong)
    Achievements is one of the very few major thing they really got to offer to Gold users of live in halo 2, I guess they would naturally be over protective of it.

  9. #89
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] .render_model exporter (First custom model ingame!)

    It's just a technicality thing, really.

    IIRC, it was pointed out that a specific statement in Halo 2 for Windows Vista's EULA says that users may not "work around technical limitations of the SOFTWARE PRODUCT," or something to that effect.

    Not that it'll stop the dedicated modders, I'm just concerned over the possible aftermath. It's all up to where the G4WL team will choose to draw the line, and I hope they won't get anal-retentive about it.

  10. #90
    Is bad, really bad SMASH's Avatar
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    Re: [WIP] .render_model exporter (First custom model ingame!)

    I agree with Polar. I hope that they allow soft modding, like actually constructive mods, but get rid of those nooby mods. They may actually be able to help us rid the place of crappy mods.

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