Bitmaps, Textures, and Shaders Creation and Tagging
[HTML: ghost.halomaps.org] CrowPath - Creating Bump Maps
[PDF] Sunny Sharma - How to Beautify Textures for the Engine
[GBX] Masterz1337 - Creating a Chrome Metal Shader
Local:
Originally Posted by Masterz1337
I've used these quite alot, and they always come out quite nice.
1. Open a shader environment tag
2. make sure the only flags checked are "Overbright" "Extra Shiny" "Lightmap is specular" These are under specular properties nea rthe end of the tag.
3. Set everything in Specular Properties and reflection properties to 0, in reflection properties referance a cubemap ( I use vehicles\warthog\reflection diffuse metal.bitmap.
Note: I store my cubemaps in a separate folder, use the vehicles\warthog\reflection diffuse metal.bitmap if you want to use the same one I use.
Compile map or load sapien and enjoy!
[VIDEO] Dano - Forerunner Texture Tutorial (Youtube only)
[HTML: 3d-resources.com] Unknown - UV Mapping the Easy Way
[TEXT] Junkfoodman - Easy Cel-shading
Local:
Originally Posted by JunkfoodMan
1) open your desired skin(i chose MC)
2)goto Filters>blur>gaussion
3)after that, goto Filters>artistic>cutout
4)now goto Filter>Brush Strokes>accented edges,
measurements-
Edge width-1
Edge brightness-8
Smoothness-1
5) save, then inject back into map.
[TEXT] DEEhunter - Fake Bumping
[TEXT] Advancebo - Creating a Custom Muzzle Flash Bitmap
[TEXT] Ifafudafi -Multipurpose map
[TEXT] SMASH - Making Realistic Metal Layers
[VIDEO] InvaderVeex - Making Forerunner Floor Tiles
[VIDEO] Johnomatic - Making Alpha Maps
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