:mysterysolved:
Also, glad to see you will be including lags ODST's in the mod, keep up the good work!
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It looks like unscripted banshee boarding will be in the mod :). The biggest challenge has been overcome. hopefully I can do a video tonight with placeholder anims.
Sweet. Looking forward to seeing it in action.
pardon me, but what the hell are gravity commands?? How will this effect the game? Does it change the gravity or something? IT MAKES NO SENSE! D:
Man, why am I understanding everything lately?
Its a map based in space. Obviously their is some mechanic that they added in where you fight outside the ship for a second or maybe the artificial gravity is turned off. Either way, the game is going to make special commands, and without OS they wont happen.
Artificial gravity failure= epic win. Now will it work with the ai too? Because I can just image the hilarious animation issues with that. :P
You silly completists and your legendary pen0rz
I havn't even beat every level on heroric vOv
Your loss, the game is actually more enjoyable on the higher difficulty settings; it actually takes a wee bit of thought instead of mindlessly blasting away while laughing maniacall--owait
Quote:
Originally Posted by Scooby Doo
Cause scoobys the fucking man.
Massive improvement of the the MC from SPv1. I like it, but I can't help but feel like he's going to stick out like a sore thumb on the actual levels.
I like it and I dont.
Cant pinpoint why, but it does look fantastic.
Looks more like the description of the armour from the books, which is nice. Something's off about the visor, though.
It looks good, and it's definitely a huge improvement over your original one.
However, I think the visor is the only thing that throws it off. It doesn't exactly seem...right. Maybe the helmet is too "tall" too. Looks like a 16:9 movie on a 4:3 screen.
Looks good, although I agree with Cagerrin and Jcap. The visor looks a little bit off. Although I doubt it'll be noticeable when you're playing.
Yeah when I saw the model at first I was like "shizzle ma nizzle!", then I saw the visor... Maybe it's the lighting, but it just looks like it was textured with paint or some scary ass shit like that *chills run down spine*. Apart from that, the model looks sexy.
I still think you guys should have gone with a more h1 mark v-esque helmet than an h3 mark v one. Look alright, black needs to be removed from the visor though.
A.k.a an anamorphic dvd image displayed in the wrong setting. ;)
Looks pretty spiffy. I agree that the visor seems a little too tall, but I could live with it. Seems to be a very common occurrence in everything from the oldest Halo 1 images to cardboard armor people make these days.
Yeah it's the black part of the visor which makes it seem so tall as JCap observed, and for me, I couldn't really see much detail in it, so it looked like it came off paint at first glance. If there was a time to go for a plain visor, I guess it would be now.
It isn't the black that makes it look too tall, it's the model.
or it could be the picture sizing: 1680x1050...
everything always looks odd when i play widescreen ingame.
but i'll take the black off sometime to se what it looks like. and i'll see if i can show you guys some different shader options(and a darker diffuse map as well - i think the thing is eitehr too shiny or too bright).
I think it's a little of both...a tad too shiny and a little more than a bit too bright. Also, part of what is making the the helmet look tall is that the nose/mouth/spot between the vents is not protruding as much from this one as it is from the stock biped.
i think everything about it is way off...
the visor, proportions, color, finish, style. compared to the original, he looks like a skinny wuss.
i just don't like it at all.
The proportions are the same. We went over that ages ago. It's the same height as the original.
I agree with snaf. It just doesnt look right. It just dons't look haloish I guess.
It looks.... different to say the least. The visor looks wrong to me, and the body, theres just something I dont like that I can't place. It doesn't have a halo FEEL to it, although im sure some could argue that point. It's well modeled, but I just overall don't like it.
E: Realize, proportions doesnt ONLY mean height, it also means width, area of armor to area of rubber/plastic whatever it is ratio, theres more than just height as your only proportion.
there's more to it than height, masters.
The visor is slightly elongated, but I don't think it'll cause too many problems.
I think the green needs to be darker. More of a forest green instead of olive.
Are those the hands you got? Because I seem to remember moving the fingers into a "gun holding position", unless teh lag plans on reanimating him, then the fingers being straight out makes sense.
E: It's the same width as the MC. Just the helmet is misshapen ( my bad ).
This was the older model. I never got the chance to send Scoob the updated model with a correctly shaped head.
The helmet looks incredibly terrible. I like the body, but the helmet looks shaped.. wrong. It just doesnt deliver.
E: taking a second look so I can accurately describe how I feel about it.
EE: The helmet looks tall, but the visor is short and fat. It is also flat faced. I suggest looking at the profile of the H1 MC helmet and comparing it to yours. It is just not visually pleasing at all. in comparison to the h1 helmet, it looks like an experimental japanese space helmet.
I know what proportions are. Check out the side by side render from way back when.
It's not simple height and width. It's how bulky he is. Snaf described him as a skinny wuss so you could get that idea.
Like no offense to anyone on CMT. But yeah... CMT has always kind of had this more cartoony look to it. It's like, we see the models, and the textures look great, but once in game, the shaders mess with everything and stuff is way too shiny. Just my opinion though.
You guys aren't reading, are you?
Scooby said he'd change the shaders.
I said that the model wasn't the correct one but what the hey, and I also said that the width is the same as the original MC's, maybe even a bit larger. The only thing different is the helmet which was MY BAD.
can you also deliver a picture of the revised MC holding the assault rifle? along with a side-by-side comparison? This would help.
1. Enlongate the the chin/mouth a little. Leave a dent between the breathing piece and the mouth piece like the original. you're giving it a more front facial structure of human, not helmet. It's a nice touch though, can be admirable.
2. The visor has already been mentioned, but I have a suggestion. Maybe add those nice curvatury lines to it like in Halo 2? and take away the black all together. I really enjoy that creative visor design, though. So I don't think you should change that.
3. The shades on the top of the helmet should stay their original black color, thin out a little, and potrude a slightly bit more? or should be revamped in design all together, the shine was nice, but not a necessary feature for the structure you left it in.
4. That long line that starts at the forehead and ends in the back. What the hell? I think it adds a bitt too much complexity to the helmet altogether. Something needs to be done or that thing should go...
Other than this, I'd like to see what's coming up with your re-worked model. Everything else is looking amazing so far.
EDIT: Also, it'd be nice to know you read this and atleast gave my ideas some acknowledgement/consideration for my consideration in trying to help you with your work.
If you weren't talking about the biped, you should specify, because it seems like that's what everyone else is talking about here. :confused2:
Oh, and the MC is more bulky this time around, so I dunno why he looks wimpy to you.
I figured with all those plurals it would be rather obvious that I wasn't referring to a single thing. Lol, oh well. So let me restate.Quote:
It's like, we see the models, and the textures look great, but once in game, the shaders mess with everything and stuff is way too shiny.
I find that a lot of the weapons, characters, levels, and other object in the CMT universe tend to be overly shiny do to crazy shaders on said objects. These shaders also make said objects look almost cartoony. But that is just my opinion.
I think, imo, if you move the ends of the visor [where the temples are on your own head] to a bit farther back like they are on the original helmet it would be fine. The height of the helmet isn't off to me.
Only thing I dont like is the helmet. Rest looks awesome.
New biped looks kickass. The armor style is something different... a good different.
The visor, as everyone is saying does seem to be a bit bizarre and I'd suggest changing it up, but I suppose it's up to you guys to decide what to do.
I dunno if its been said, but when i saw the helmet was I the only one who thought of the old "soup can" style helmet Bungie had on MC in the old pre-xbox halo screens?
anyways looks nice, but the helmet has the "soup can" feel to it
make a machette if you're going that way with the MC biped :P
only thing i dislike is the shaders on it , needs more of a dull metal look tbh imo
I like it, but I don't. Some parts of it are really good, but the whole just isn't right.
Quote:
(05:51:51 PM) roboplawar: you know why i don't like this mc biped?
(05:51:55 PM) roboplawar: cause it looks like a robot
(05:52:00 PM) Masterz1337: cause your stupid?
(05:52:01 PM) roboplawar: more so than the normal mc
(05:52:27 PM) Masterz1337: I think it looks way mroe organtic than the regualr chief tbh
(05:52:37 PM) roboplawar: the halo 1 mc looks, to me, like a guy wearing a suit of armor specially made for him, designed to work with him rather than for him
(05:52:41 PM) roboplawar: if you get my meaning
(05:52:55 PM) roboplawar: this looks to me more like a traditional set of armor
(05:53:09 PM) roboplawar: standard issue, built for a purpose, not for the wearer
(05:53:24 PM) roboplawar: i don't know how else to put it
To me, it looks like a mix of the Mark II and Mark IV battle armor (so, Halo Wars MJORLNIR and Halo MJORLNIR; I also probably spelt that wrong), which is what's throwing it off for me.
Halo was Mark V *, Halo 2+3 were Mark VI.
I don't like it. While the shaders look very clean and well done, I don't like the model, it just doesn't scream "Spartan" to me.
Alpha Halo was MJOLNIR Mark V, people. Halo wars was Mark IV. Wasn't Mark IV the first one that DID NOT need to be attached to cables?
I like the improvements of the armour but there are just a few things wrong with it:
1. The black outline of visor doesn't blend with the cubemap. So as Scooby said he would...remove it.
2. It looks like the armour is coloured in by pencil crayons. Compared to the stock Mark V biped, it looks like crap. Maybe it's the overly shiny shaders...that is probably in the works right now.
3. The model is sketchy in some places, such as the back of the armour. It looks like the Enclave power suit from Fallout 3. Proportions looks off in some places but I don't think it's too drastic.
4.
This image really shows how unpolished the SPV2 biped is compared to the stock Mark V biped.
^ Halo Wars was Mk. IV, Halo was Mk. V, Halo 2/3 was Mk. VI.
I don't know what everyone's so excited about. The helmet is not the only problem. To me, it feels like the SPv1 biped with a different skin and negligible edits to the model. All around, it doesn't come together.
Jahrain's Lost Spartan was a good custom biped. Teh Lag's ODST is a good biped. Wave O's Mk. V with Dane's new skin would make a great biped. This... is not there yet. This looks practically like cel-shading. Shaders are very pretty, but way too shiny for its own good. Model might be fine, but until the skin changes, I just can't tell.
This ^^ and it looks more like star wars than halo.
That or robo-cop.
Well, I like it. Just tone it down with the shine, and it'll look great.
Make the helmet have proportions closer to the stock helmet, and the visor's terrible. Overall, shaders and textures look good though.
I still hate those grenades, too. :mad:
just for everyone's info, the shaders are the exact same as the original MC. all i did was change the diffuse and multipurpose. I will work with the model a bit this weekend and get it back ingame with 3 different shaders and bitmaps. then i'll let you guys decide which one looks decent enough to use.
Please feel free to post very detailed problems with the model's scale. i will not be remodeling anything, just adjusting proportions. Also, if you have any knowledge for creating sufficient diffuse maps, multipurpose maps, or shaders, please let me know. I will try to make it look as best as possible.
E: AAA, i read you load and clear. and for everyone else, i understand about the visor. what else is wrong though? and also, i just realized that some of the silver-like parts on the bitmap should actually be dark gray...my bad.
Scooby, the neck makes the spartan look very droid like as if it has a square check same with the rubber between the armour.
tHe animation makes him/her/it look very much like a droid from starwars, those are my only real gripes.
So maybe a meshsmooth on the neck and shoulder rubber?
I've had extensive work on biped shaders in the past so if you need someone to work on editing the shaders to suit im willing to help same with the multi purpose, as various degrees of a certain colour in the multi can cause some extreme reflection or make it very dull.
The problem with the model is this.
The armor looks like it has absolutely no thickness. Look at the way it comes off the hips and thighs, etc. The armor fits like a pair of jeans. The armor on the arms has no thickness by comparison to the original. There's something about the chest, too. I think it might be the shallow taper of the sides of the chest, and those skinny hips.
He looks like a frail sissy.
Masterz are you not seeing what everyone else is seeing?
Look at the shoulders for instance their narrow compared to the halo 1 biped you showed.
Very nice. But the neck seems too thin.Other than that I like the new MC model and skin. I would say that it looks like it is described in the books. A "second skin". The metal armor looks like it comes off in plates too me. The original looks like one single suit. It looks more robotic than armor. Good job! Keep up the good work.
Hmm. Seeing them side by side does make a difference. I'd say it may be the mouthpiece. It gives the H1 biped a more protruded look compared to the CMT one.
Took me a bit to figure what exactly was different about the shoulders, but I realized it's not that they're too narrow, it's that they attach farther up the torso. Or maybe not even that- it's like he's constantly hunching his shoulders upward and closer to his neck. I also agree with the neck thing. The widening on the H1 biped makes more sense. Overall I think it would be fixed just by changing those little details.
http://img.photobucket.com/albums/v2...tmcoverlay.gif
RE: proportions
^^ Those are good points, but they are so trivial I doubt scooby will be changing them at this stage in the game.
Also, the reason the MC doesn't have shoulder bells like in SPv2's model is because he needs to be able to shoulder his weapon...as awesome as Warhammer 40,000 is, the MC is no Space Marine...
That's a really good point actually. Funny that Bungie didn't notice that when they did the EVA shoulders, which is what ours are based off of. In retrospect, we should have never gone with those shoulders.
below the sternum looks weak, lower legs are much thinner, forearms are much thinner, helmet is narrower, codpiece is narrower, rubber is much more prominent where it should look like armor, shoulders by comparison look tucked in, inner thighs are further apart, wrists appear to be narrower, chest armor has a more prominent taper.
Thanks for proving my point, arteen.
My main gripes are the nobly nades, reshaped helmet and pauldron shoulder pads (he's not a SPESS MAHREEN).
I didn't get it. What was that supposed to be? That's kinda off-topic you might want to PM or AIM masterz.
-Shoulders are too high.
-Helmet is... Odd at the bottom. Doesn't look right. Old MC looks a lot better helmet-wise, you're better off just taking the one from Bungie's MC and using it to replace the new one, tbqh.
to rerail this topic:
how goes the rest of the bipeds? has everyone's favourite bad ass marine gotten a make over or is he still the same, and is the AI more agro on legendary?
John-117 is a Master Chief Petty Officer. Franklin Mendez only holds the rank he did 37 years ago when he trained the Spartan IIs on Reach, Chief Petty Officer.
I'd like to know what kind of missions the ODSTs will be sent on. Most likely Halo, The Slient Cartographer, and Assault on the Control Room at least.
Why not pretty much all of them considering they crash landed on the ring?
Only things I dont like are the visor, the inclusion of the H2/H3 Gundam feet and how shiny he is.
I don't get how the ODST's could be deployed from orbit when the only ship large enough to deploy them kinda crashed :v:
Never played that far into H3 :downs:
Also, aren't the drop pods too big to deploy anything more than perhaps 3 from a single pely?
Having them crash in A30(thats it right?) and than you find them and you fight with them nd so on..And then..Instead of having those drop pods..You have them helping with the missions..going the pelican way..ofcourse..
Who said they couldn't have been emergency deployed and deployed BEFORE the POA crashed? :science:
In the book (Halo: The Flood), it said the ODST guys dropped down in their HEV pods, when they were evacuating the POA.
The Halo 2 E3 2003 Demo shows them in the pelican. Also, Pelicans don't launch HEV pods. The HEVs are quite large and would make no sense on a pelican.
So this means that you can just have clusters of 6-10 pods placed in parts of the map close to objectives.
E: WTF? Who changed my user title to "Desolated Moon?"
The HEV pods themselfs are approximately 18 feet tall.
Well, i messed around with the model a tid bit. I also made some new bitmaps and shaders to get a feel for the direction i wanted to go. Then i chose which one i like and built upon it. here's some screens a a short vid showing the one i chose:
and the vid:
http://www.youtube.com/watch?v=1QunaRuSOSM
Nice, it looks better now. Less over powering crispness :P
Beautiful- much better. It blends on with the environment as well as being cool-looking. :)
I like the one in the middle on the first pic. Or if not, maybe make the one you chose a bit lighter?
'nade belt is still sorta iffy, but whoa.
Looks alot better