Quote Originally Posted by spartan123209 View Post
I don't know that much about Halo CE scripting, but could you not write a script that would make it so that when a grenade goes off close enough to the sheild, for that quick second or so that it is detonating, a material that reflects explosion damage (if there is any such material) would spawn around a certian part of the sheild, then it could dissapear right after the explosion.
The only thing that stops Area of Effect damage is the level's collision BSP. Nothing else. This is why you can blow up things that hide behind the human barricades on various maps.

Besides, there's no visible way to script something like that.