Quote Originally Posted by Pooky View Post
I agree Armor Abilities aren't the root of the problem, but they are an extension of it. I've said before that the thing that really made Halo 1 combat evolved was how much individual power a given player had. Unlike any other FPS I can think of, in Halo 1 it's perfectly possible to take on and destroy an entire team of enemies plus vehicles with just a Pistol and some grenades. Successive Halo games broke this critical element of gameplay by (among other things) overbalancing weapons and abilities to the point where superior numbers will always triumph. Armor abilities frequently act to create unwinnable situations, where you have no chance of survival no matter what you do. In Halo 1, you always had a chance.
I agree. to some degree
The way I see it, is that they keep injecting elements into the sandbox to make this exactly more challenging, but none the less I realized its what keeps me going. CoD is literally just point and shoot. Halo on the other hand requires you to think, and try to outsmart your opponent. Armor abilities play well into it, because regardless you can always still take down any fucker and the next that come along as long as you think it through well. I liked the armor abilities, because it just adds another way to do this, at the same time of challenging you further. Armor abilites dont create un winable situations, as long as you think 2 steps ahead, you can always beat the fucker and the next 2 coming along.