If it was Halo 1 the guy wouldn't be able to melee you in the first place by just barreling around the corner like a tard. Without lunge the melee takes more conscious thought to get into position.
Yeah, those are all the points I made back when I first said this game (competitive multiplayer that is) sucked and nobody believed me.
You know I never thought of it that way but I agree. I never thought the Camo or OS were really useful enough on big vehicle maps because they run out too quickly. If you could start the timer yourself after picking them up as an ability it might be more interesting.
So is Sprint. Hurr double melee.
I whined about the Pistol pretty hard back in the day. It's only with the benefit of hindsight that I realize how perfectly balanced it really was. Going back to playing Halo 1 I can see how the Pistol really does give you a fighting chance in any situation and takes a world more skill than the DMR.
That's the trend with all modern FPS games (read: MW2) which is why I stopped buying them. In fact I think I'm pretty much done buying new video games in general. They just seem to get more and more shitty each year.
The camo was OP as FUCK in Halo 3 because it disabled your autoaim which is absolutely essential to aiming in that game. Seriously, if you go play CoD 4 then back to Halo 3 you see how incredibly shitty Halo 3's aiming controls are.
Agree with this. The default spawning weapons in Halo 2 and 3 were so amazingly bad that once someone got a BR it was pretty much over for everyone else. Halo 3 made that problem even worse by making all the other guns suck balls. The only ones worth picking up besides the BR were the shotgun (just as a melee enhancer, not as a real weapon) and the sniper.
The plasma pistol is actually scarily effective sometime. Just ask Sever.
Yeah the guy who initially posted about that on Bungie.net made a good point. With a larger amount of rounds in the mag a more accurate player has the ability to engage multiple enemies before having to reload.
One other point I made back then is that hitscan bullets were a terrible decision. The thing that made maps like Blood Gulch have any flow at all is that players have a limited effective range with the Pistol. There's a certain distance beyond which you can see someone but not engage them directly. Reach doesn't have that. Any time you can see someone, you can hit them. This means that you have to spend the entire game cowering in cover because the second you stick your head out you'll get hit by a hail of DMR spam from everywhere. It's also part of the reason why light vehicles in Reach are so phenomenally useless, since there's no way to regenerate a vehicle's health you can just chip away at them from across the map until they explode. Bungie must have had their head up a donkey's ass when designing the vehicle damage system in this game.







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