Quote Originally Posted by Warsaw View Post
1. What you said implies that Goldeneye was somehow a precursor to Quake II.
No. It. Does. Not.

Learn to fucking read. What I said was that IF you were referring to Quake 2 when you said 'QUAKE' as in the SERIES in general, then yes QUAKE 2 had somewhat more sophisticated mechanics AS OPPOSED TO QUAKE 1. However QUAKE 1 does NOT therefore GOLDENEYE is DIFFERENT from it IN THAT WAY.

Quote Originally Posted by Warsaw View Post
2. You clearly know diddly-squat about game design.
No, you clearly fucking don't. You've never had one argument against me that wasn't purely semantic in nature.


Quote Originally Posted by Warsaw View Post
3. You are missing *my* point. All I did was say that as a shooter, it wasn't that great.
This is precisely what I'm calling you out on. Whether it's great or not is a matter of opinion but it's definitely a success by any definition and had a strong influence on shooters to follow.


Quote Originally Posted by Warsaw View Post
It didn't take the same amount of skill/practise as Counter-Strike and thus didn't grant you as much satisfaction when you consistently pull that 180-headshot with the Scout.
Give me a break. Stop playing on Agent. Do the time trials.


Quote Originally Posted by Warsaw View Post
Then, remove your rose-tinted goggles and go educate yourself on game design.
Rose tinted goggles my fucking ass. Unlike you, I actually play older games on a regular basis. Remember how the main game I play online is 10 years old?

And no, I'm not going to spend a whole bunch of extra time proofreading my posts so retards can understand them better. See, posting on Modacity isn't actually the most important thing in my life. Learn some actual reading comprehension.