Hi Pooky, thanks for replying. I'm glad you took the time to actually take my advice and I can see a clear improvement in your post quality.
1. You haven't called me out on anything. You started blathering on about implicit innovation, which has nothing to do with making a game great. MW3 is a great game, and it has no innovation. See? It's SALES. That's it. Sales, however, are driven by fun-factor. You and I may despise it, but millions of others love it. All I said was that Goldeneye wasn't a good shooter, but it was great as a console shooter. It really doesn't have any ups on the likes of Quake I or II that make it stand out and therefore, to me, it is sub-par (because Quake was the bar). Notice how all of its praises include references to being a console game? "The standard for multiplayer console combat." Yeah, there you go.
2. You think you know something about game design? Ha! Get out. Nothing you've ever said in any thread has suggested you know anything about it. Everything you've ever mentioned on the subject for any game in the entire history of these forums has never been more specific or technically inclined than "derp this is skill and this isn't. JK2 has no abusive mechanics. Look at me, I'm an armchair expert on everything vidjagames because I'm a close-minded nostalgia-fag who doesn't actually understand why old games are fun."
Studying it has not only been a hobby of mine for many years, but it's also my college major. Go ahead, try and tell me specifically what mechanics specifically made Goldeneye fun to you and tell me how all of these elements work together to make the package. Now, I haven't studied Gpldeneye too terribly hard because it wasn't in my list of "great games to come back to," but of the ones that have, I know quite a bit about. Seriously, ask me why Halo: Combat Evolved is the mechanically superior game to Halo Reach and I can tell you in explicit detail down to damage ratios and magazine depletion rates. Don't believe me? Ask Iffafudafi, Boba, Masterz, or teh_lag, to name a few who know.
3. You have absolutely no idea what games I play regularly. You want to know what games I continuously return to and play more often than any other? Here' I'll list them for Your Highness's viewing pleasure: Battlezone I (1998), first off - a truly innovative game that your precious JK2 and Goldeneye have nothing on; Missile Command; Wing Commander III; 3D Space Cadet Pinball; Dune 2000; Dark Reign; Quake II; Heavy Gear; IL-2; Battlezone II; F-Zero; Golden Sun; Wipeout; Perfect Dark. Since I'm not an asshole like you, I'm not going to assume you aren't familiar with those titles. I will, however, be pleasantly surprised if you've played half of them to any appreciable degree, mostly because it's hard to run across people raised on these classic PC titles rather than the console classics.
Oh, and remember how Halo is also 11 years old? Remember how Counter-Strike is 14 years old? Remember how Battlezone I is 14 years old? Remember how all of the just-now-mentioned are all online-capable? Yup, I'm the one on the pedestal. Golly jee, I guess I'll step down then.
4. I'm not the one with the rose-goggles. I merely compare feature to feature, mechanic to mechanic, and my experiences with each title in question. If I had no experience, I wouldn't comment. That's why I never say anything about games such as Metroid series, Zelda, Megaman, Sonic, Mech Warrior, etc. I have no right to, because I haven't played them sufficiently to draw conclusions.
5.
And I'm telling you implicitly that Quake I is not really much different from Quake II in play mechanics. Poor wording on my part there, I'll give you that (hey look, that's more than you already!). You should already know this, after spouting off how fantastically well-versed you are in old games. They both require you to navigate a labyrinth level and they both employ the same basic mechanics - Quake II is just fancier with sky-boxes, hardware-accelerated-video support out of the box, damage decals, and non-hostile NPC. None of these affect actual gameplay and therefore your point is still irrelevant.
6. You consistently talk down to everyone on these forums when it concerns titles you are either married to or abhor, as if their experiences are made-up and don't exist. I at least acknowledge them, and then ask why they feel that way. I didn't even start this debate (again), you did. I had hoped the "to each his own" would be enough of a marker for you to pick up on and let an opinion be an opinion after I corrected you on the confusion between an "objective" and a "play mechanic," but no, you had to try and get on top. Oh no, Pooky has been corrected! THE WORLD IS GOING TO END WHAT EVER AM I GOING TO DO I MUST RESPOND TO REPAIR MY REPUTATION (lol, what reputation?) AND SMITE THIS FAGGOT! Oh, and that was after you were being an ignoramus and accusing me of thinking ADS and dual analogue sticks are what make a great game, by the way, which is completely idiotic to do because *this guy* has played most of his shooters on the PC, struggled with controllers, and yet persevered and found merit in console shooters such as Halo and Goldeneye. Hell, I even own JK2 on Xbox as well as PC (had it on Xbox first).
7. I clearly have a better grasp of English comprehension than you do. You can't connect two related ideas properly and neither can you consistently form a statement that says what you want it to. You demonstrate a consistent unwillingness to listen to opposition, you lack the basic meta-cognitive abilities to improve your writing, and you expect people to just let it slide. No, Modacity isn't the most important thing in the world, but if you can't say something properly, then don't say it at all. It's scum like you that are emblematic of what's wrong with the world: "I don't want to put effort in because it's not important." Who are you to say it's not important? Who knows, this very conversation could be world-changing! We don't know. There is a high probability that this is stupid and trivial, but we are not certain. There was also a high-probability that a hot-air balloon man wouldn't fly at one point and that any such talk was crazy. Look at us now.
8. If this isn't so important to you, why are you bothering? Why do you bother at all? If I'm retarded, what does that make you? Straight-up stupid?
9. Keep on swearing every three words. It doesn't work for Ross, and he usually has more credibility in the topics that he talks about than you do in anything you talk about...except your Corvette.
10. We are destined to do this forever because...you're just too much fun.![]()
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