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Thread: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by Skyline View Post

    Where did you read that ? Did you make it up so Java seems better ? Don't make assumptions just because it has the letter "C" in the name. You can compile your C# program on windows using visual studio and it'll work natively on linux using mono.
    If you were to compile on linux using mono you'd probably just need to download mono on your windows machine which is no different than what you have to do with Java.

    With the system Flibit set up with LWJGL I just ant the workspace and it builds mac/lin/win.

    As for the rest. This sums things up to some degree.
    [
    QUOTE=SKYPE]
    [6:56:35 PM] Ethan Lee: i think he works in C#?
    [6:56:38 PM] Broseph Stalin: probably
    [6:56:45 PM] Ethan Lee: i thought opensauce was partially .NET-dependent
    [6:57:02 PM] Ethan Lee: unless he pinvokes every dynamic operation...
    [7:07:17 PM] Ethan Lee: btw, C# assemblies are indeed cross-platform
    [7:07:37 PM] Ethan Lee: the whole point of MG-SDL2 was to use a single monogame output assembly on three separate platforms
    [7:11:44 PM] Ethan Lee: (it's still a language that tries to pick a fight with literally every language regardless of target market, but you can get a single output running everywhere)
    [8:03:37 PM] Broseph Stalin: i thought you had to fix the everythign with each port
    [8:03:48 PM] Broseph Stalin: at least you make it sound like that haha
    [8:04:33 PM] Ethan Lee: Used to be the case, mg-sdl2 fixed that
    [8:04:43 PM] Broseph Stalin: how recent?
    [8:04:53 PM] Broseph Stalin: because i started about 2+ years ago
    [8:05:10 PM] Ethan Lee: Before Capsized shipped in HIB8
    [8:05:19 PM] Broseph Stalin: haha
    [8:05:24 PM] Broseph Stalin: yeah that's a while ago
    [8:05:33 PM] Broseph Stalin: was monogame even really a thing in 2009?
    [8:05:39 PM] Broseph Stalin: 2010*
    [8:05:58 PM] Ethan Lee: But that portability issue was monogame's fault, not c#
    [8:07:14 PM] Ethan Lee: I think back then it was xnatouch
    [8:07:31 PM] Ethan Lee: But tao existed back then
    [8:08:45 PM] Ethan Lee: XNA's a different thing though, Tao and SDL2# (the latter i made) are closer to lwjgl
    [8:11:14 PM] Broseph Stalin: right
    [8:11:29 PM] Broseph Stalin: im just annoyed
    [8:11:37 PM] Broseph Stalin: with all this shit that's unrelated
    [8:11:45 PM] Broseph Stalin: i can't port the engine at this stage
    [8:11:52 PM] Broseph Stalin: i couldn't have done it 12 months ago haha
    [8:12:08 PM] Ethan Lee: Like i said, if they have a problem, surely they are willing to fix it
    [8:12:22 PM] Broseph Stalin: next engine will be in c++
    [8:12:33 PM] Broseph Stalin: would love to work with a lower level next time
    [8:12:37 PM] Broseph Stalin: make that shit super optimized
    [/QUOTE]

    If I was as experienced in programming when I started as I am now I would have chosen C++.

    Now back on topic...
    Last edited by Not Inferno; June 30th, 2013 at 08:20 PM.
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