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Thread: Gallery Topic (post your favorite work, or WIP's)

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  1. #11
    Could've Moved Mountains
    Join Date
    Sep 2006
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    RIT
    Posts
    3,144

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by phase View Post
    maybe he just converted it to editable patch to check the number of polys like the guy did in that poly by poly gun modling tutorial.
    Hes not going to leave it in editable patch for uvw unwarpping.
    I got faces confused with ploygons since I havn't used 3dsmax in 5 days
    yuppers.
    Quote Originally Posted by Leiukemia View Post
    There's a polygon and triangle counter in max, you don't have to convert to editable patch in the future. Just go over to the hammer tab on the left. Click on more, and a list. Find polygon counter on there, and there you go.
    thanks.

    And right now it is hovering around 3800. I added some stuff to the stock (probably going to redo it) and some random details here and there. Still needs an ejection port on the other side, some details here and there and a crap load of optimizing.



    This is my second plane modeled gun btw.

    Edit: Just noticed I forgot to wireframe the clip =P.
    Last edited by legionaire45; June 22nd, 2007 at 10:54 PM.

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