I have screenshots, but at the moment I can't be assed to convert them from TGA to PNG and then upload. :v

So, text descriptions until I do:

  • Your weapon HUD interfaces are inconsistent and sometimes borked. Some use knave's ammo meters, some use my meters, some use stock meters. Also, the battle rifle ammo meter is missing two bullets on a full clip. And one more thing: the icons you're using for the spot next to the ammo counter aren't the right type of icon.
  • Some weapon icons look incredibly ugly.
  • Picking up a Beam Rifle results in no HUD text.
  • The thirdperson SMG model is lolhueg.
  • The sniper rifle and battle rifle spawn halfway into the ground; they need collision models, and the ground point needs to be on the side of the gun; not inside the gun.
  • The needler's thirdperson model has no needles, rather, the shader used is just the wavy plasma with no pink on them at all.
  • Various sounds are too loud and a couple overload the engine; namely the active camo pickup sound. Doublecheck your source sound WAVs and make sure that they are the correct format; 22Khz, Mono, 8bit PCM.
  • A lot of your thirdperson models have no LODs. This can cause performance hits in populated games.
  • Some scenery objects' collision models are made of dirt; blowing up the crashed bus with a tank shell results in a huge sand cloud. O_o


All in all, you're getting there, but right now a the quality of a lot of objects are only just above that of h2_coagulation. The map itself is done well; the content just needs more polishing.