Quote Originally Posted by Edward Elrich View Post
Now, however...
And, besides having to somehow share the netcode, the problem comes up that TWO engines have to keep track of the AI at the same time, and somehow make sure they're in the same position. Result: exploding comp when it's overloaded, the immediate reboot of Windows, or something else horrible and somewhat unexplainable. (Who's going to believe your com actually exploded playing Halo, besides the people here?)
well dude if it means that much to u i'm sure u can rebuild the entire netcode if u wanted to.

it's not like it's a collosal waste of time, money and resources or anythng.....