No its not.
Whatever method yields the best results with the least amount of effort for the modeler in question is the best method. If he doesn't know how to do cylindrical deforms, plane modeling, or box modeling (God help him for the last two on a scope though...) but he can do booleans well... power to him.
Sure it'll suck when it gets converted to Polygons from NURBs, but if he gets go at what he does... and he makes great objects in his own style... how is it bad?
Technically building bipeds in sections then joining them is all I do when I make bipeds. Sure I stay in polygons... but whatever gets the job done.
Truth be told I think this method's one of the harder methods, and I STARTED in Rhino... but yea, try.





It is modeling, but bad modeling.


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