You quoted the wrong person... that was my post. He just had a glitch quoting me using the forums.
I don't know... I see that model and I used Rhino many many times before.
Its completely possible to make a really really decent scope using the NURBs mesh he created with the nonvisible faces culled.
Hate to say this, but from what I've seen around the forums is that most people cannot visualize what geometry will look like with proper textures. Remember: No-one sees wireframe. Sometimes the most proper wireframe for a task could end up looking like the most ugly one. Many people add too much detail in the geometry... textures is where all the life gets added. You only need a good enough mesh to not distort on animation, and provide an accurate representation of the silhoutte of an object.
I *really* need to make a compare/contrast video of this.
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