Results 1 to 10 of 114

Thread: CMT, Tagspace, tagslots, script space, and version numbers.

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by Masterz1337 View Post
    What sacrifice are we making? It's the fact that we want to be DONE with the project, and all you guys want is for us to prolong it and keep working on it using OS so you can all have fun on 1.08.

    So you're upset with me because I don't want to make my job easier on something I don't even consider that much of a problem, yet earlier you complained that Kornman should use his knowledge to update OS so other people could use it for their projects. He offered to make the update as long as we met his DEMAND that we make it exclusively for 1.08. If it's so simple then why he going to only release it if we do spv2 exclusively for 1.08. If we want to use it, everyone gets it, if we don't want to use it no one gets it. Does that sound right to you? That people should be punished by our actions?

    I don't consider the game restrictions to be something we've struggled with, if anything it has made our project more fun and better (performance wise too).
    Thanks for avoiding my question about the other team member's on your "team". If that's what you consider it at this point, when your the only one calling the shots and seemingly alienating the other members. So you like having to do more work to conform to halo's memory limits? The cheese stands alone my friend.
    Last edited by Choking Victim; May 7th, 2009 at 02:59 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •