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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #331
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    I think we should probably wait until it's a little closer to completion, so we can explore it and whatnot and figure out a fitting story from there.

  2. #332
    For Gnomejas sevlag's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by rossmum View Post
    I think we should probably wait until it's a little closer to completion, so we can explore it and whatnot and figure out a fitting story from there.
    true, no use writing a backstory for something that isn't done

  3. #333
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: [WIP] Revelations

    I always say this, but what the heck. Do your lightmaps in mental ray. It would add even more atmosphere to what's already a crazy atmospheric map. Hth.

  4. #334
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    Re: [WIP] Revelations

    Quote Originally Posted by Reaper Man View Post
    I always say this, but what the heck. Do your lightmaps in mental ray. It would add even more atmosphere to what's already a crazy atmospheric map. Hth.
    We're planning to, but we need someone who knows how to use aether, and max lighting.

  5. #335
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    Re: [WIP] Revelations

    C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool sounds levels\revelations\devices\revelationsdoor\sounds wav 2822
    Couldn't read map file './toolbeta.map'
    Importing levels\revelations\devices\revelationsdoor\sounds
    Couldn't read file dooropen

    Flibit made a door sound, and wants to know how well it fits, so I'm here trying to import it, what am I doing wrong?

    E:

    C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool sounds levels\revelations\devices\revelationsdoor\sounds ogg 1
    Couldn't read map file './toolbeta.map'
    Importing levels\revelations\devices\revelationsdoor\sounds
    Compressing...
    EAX: 0x00100000
    EBX: 0x00350000
    ECX: 0x00000001
    EDX: 0x000007FF
    EDI: 0x02EF0F70
    ESI: 0x02EAD470
    EBP: 0x0018E360
    ESP: 0x0018E338
    EIP: 0x77D2D4F6, 32 4E 02 F6 ?????
    00000002 ?????
    00217AED ?????
    7C34218A ?????
    76B8FD27 ?????
    77CFAC29 ?????
    77CFB041 ?????
    EXCEPTION_ACCESS_VIOLATION

    EXCEPTION (that's all I know!)
    Last edited by Sel; May 29th, 2009 at 12:06 PM.

  6. #336
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: [WIP] Revelations

    ogg = gtfo

  7. #337
    For Gnomejas sevlag's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Ki11a_FTW View Post
    ogg = gtfo
    you can convert it to another sound format such as mp3 or midi or .wav

  8. #338
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP] Revelations

    First, did you download the ogg patch/fix/update from Halomaps? p0lar compiled a zip of new dlls.

  9. #339
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by jcap View Post
    First, did you download the ogg patch/fix/update from Halomaps? p0lar compiled a zip of new dlls.
    Regardless, OGG is "reserved" for music, ambient sound, and dialogue. Impulse SFX should be XBox ADPCM.

    Is the source file you're compiling a mono, 22khz uncompressed WAV? Did you remember to close it in your sound editor?
    Last edited by p0lar_bear; May 29th, 2009 at 01:48 PM.

  10. #340
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    Re: [WIP] Revelations

    Quote Originally Posted by jcap View Post
    First, did you download the ogg patch/fix/update from Halomaps? p0lar compiled a zip of new dlls.
    No, I didn't. Got a link?

    Quote Originally Posted by p0lar_bear View Post
    Regardless, OGG is "reserved" for music, ambient sound, and dialogue. Impulse SFX should be XBox ADPCM.

    Is the source file you're compiling a mono, 22khz uncompressed WAV? Did you remember to close it in your sound editor?
    I looked at teh lag's tutorial on ghost's and it said OGG was good for animation sounds, Tool was like yo 256 kb, and I have never compiled sounds before heh

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