Regardless, OGG is "reserved" for music, ambient sound, and dialogue. Impulse SFX should be XBox ADPCM.
Is the source file you're compiling a mono, 22khz uncompressed WAV? Did you remember to close it in your sound editor?
indecisive
useful
Regardless, OGG is "reserved" for music, ambient sound, and dialogue. Impulse SFX should be XBox ADPCM.
Is the source file you're compiling a mono, 22khz uncompressed WAV? Did you remember to close it in your sound editor?
Last edited by p0lar_bear; May 29th, 2009 at 01:48 PM.
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