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Thread: Quick-Crit 2008-2009

  1. #4441
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MrBig View Post
    That's what I've been doing, I just didn't do the mask correctly.
    Looks nice, but I like rentafence's pose.

  2. #4442
    Consacock Horns's Avatar
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    Re: The Studio Quick-Crit Thread

    I likey.

  3. #4443
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    It looks alright but the fact that his thumb goes into the gun is pretty noticeable.

  4. #4444
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    Well, there's a hole in the model, so I wasn't sure what to do about it.
    Since these are all solid shapes in the icon it will be easy to fix without going through 3DS and changing the rig.

  5. #4445
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: The Studio Quick-Crit Thread

    He's standing straight while holding the gun, it's like he's holding it in front of him. His torso should be turned where the gun meets his shoulder.

    Take a closer look at how people hold guns.

  6. #4446
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    This isn't going to be something look at all the time. It doesn't need to be perfect. The final icon size will be somewhere around 100x100.

  7. #4447
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    @MrBig, this is what it would look like with the animations imported. Do you want me to send you the scene with stances setup?




    Also:
    Quote Originally Posted by MrBig View Post
    This isn't going to be something look at all the time. It doesn't need to be perfect. The final icon size will be somewhere around 100x100.
    If it is going to be done once, it is best being done perfect. Saves doing it again.
    Last edited by Hunter; July 15th, 2009 at 08:53 AM.

  8. #4448
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    sure, that'd be great.

  9. #4449
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Reaper Man View Post
    He's standing straight while holding the gun, it's like he's holding it in front of him. His torso should be turned where the gun meets his shoulder.

    Take a closer look at how people hold guns.
    Yeah. If you imagine a straight line running shoulder to shoulder, a fairly natural shooting stance would mean about forty to sixty degrees between the barrel and the line.

    As Hunter said - do it once, do it perfect.

  10. #4450
    Senior Member DOMINATOR's Avatar
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    Re: The Studio Quick-Crit Thread

    scorpion im working on.
    heres a couple mudbox screen caps. (lost quality/detail when i downsized the pic) of course the legs are ripped off right now. having a bit of trouble getting all of the details to show up clearly in maya... does anyone know what "search distance" in the mudbox displacement extraction does/what it should be set at?








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