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  1. #11
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: CMT Public Beta Feedback

    I had a perfect run through with no glitches at all. Died only once.

    The Good:
    • HUD is brilliant. Some say it is low-res, I think it looked just fine at 1280x1024.
    • Plasma Rifles are drop dead gorgeous. Bravo CMT.
    • Good weapon balance; Spiker could be a tad more useful against shields.
    • Cortana skin is good (model needs fixin').
    • Pistol sound is genius.
    • Added sections were fun, the enemies were not too numerous, but not too few. Didn't really get lost.
    • Particle effects are awesome (especially the plasma pistol).
    • The added length of a10 was fun.


    The Bad:
    • Cortana model needs anatomical lessons.
    • Pistol looks kinda stupid...use the ODST model or something pl0x (and the laser! You hurt me Masters, said it wouldn't be in there ).
    • The AI is retarded...I massacred a whole room of sleeping grunts and the Brute stood there and watched me do it, and this was at close range too.
    • Arrows on ground of added BSP would be nice, not so much for aiding navigation as for keeping a uniform look throughout the level.
    • There is no noticeable difference in the two plasma rifles handling other than the fact that the red one is less accurate and less powerful.
    • Plasma Pistol skin is ugly.
    • Stock marine models all over the place...last I checked ships had real crews, not marines as a crew (placeholders mb?)
    • Master Chief skin needs to be twice as dark, and needs more black parts on his armour.
    • Low-res damaged 'Hogs.
    • Crappy sounds on the Halo 2/3 weapons; they are indeed garbled.
    • Low-res skins on Halo 3 weapons (not the BR though).
    • Firing animations on the BR55 need some serious work; they defy common sense.
    • Slow-Mo power up lasts way too long.
    • Needs more environment sounds on custom BSP...it felt like I was playing the underwater portion of Half-Life: Opposing Force (which admittedly was rather refreshing)
    • Hatches on closed-off ladders is a good idea.
    • New areas need more polish on the visuals, more details pl0x.


    Some Suggestions...

    Weapons:
    • Give the plasma projectiles a whispy trail behind them...I always found the simplistic blue/green/red bolt from Halo 2 and 3 to be underwhelming. Contrails would spice it up nicely.
    • Pistol: ditch that laser; it's bent, and it looks dumb anyways. Also, it is rather plain-looking compared to the rest of the arsenal.
    • Hunter Cannon needs a charging particle effect for first person. Also, I'd suggest the traditional Fuel Rod Cannon, since it is deadlier and more intimidating. Perhaps give Brute Chieftains this as well.
    • Bring back the SPv1 or Vanilla melee for the assault rifle. The current one is the overused smashing of the pistol-grip one...


    Enemies:
    • Make them smarter and less .
    • Brute shields: make them have some motion; it looks like just a bunch of bright dots that appear in the exact same spot on every hit. It's lame.
    • Elite Shields: tile them more. I dunno how it works, but it has the same effect as if a single tile of a low res texture was stretched over one whole map.


    BSP:
    • Add details to new areas, make it more in-line with the originals.


    Closing Statements:

    The map was fun, possibly the most fun I've had playing a10 in a long time. Even though some of the visuals were not consistent (and the fact that my normally 200+fps were slowed to <40fps ), it was a good experience. Some say the new parts lacked environment sounds, but it had a good effect...it felt like a remote part of the ship which the Covenant had invaded, which is exactly what it was. I like how SPv2 so far is nowhere near as over-the-top as SPv1 was in terms of weapons and gameplay. It looks good and plays well, so I want to applaud CMT so far. Main beefs I have:
    -Pistol Model
    -Cortana model
    -AI
    Last edited by Warsaw; August 5th, 2009 at 01:12 AM.
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