I had a perfect run through with no glitches at all. Died only once.
The Good:
- HUD is brilliant. Some say it is low-res, I think it looked just fine at 1280x1024.
- Plasma Rifles are drop dead gorgeous. Bravo CMT.
- Good weapon balance; Spiker could be a tad more useful against shields.
- Cortana skin is good (model needs fixin').
- Pistol sound is genius.
- Added sections were fun, the enemies were not too numerous, but not too few. Didn't really get lost.
- Particle effects are awesome (especially the plasma pistol).
- The added length of a10 was fun.
The Bad:
- Cortana model needs anatomical lessons.
- Pistol looks kinda stupid...use the ODST model or something pl0x (and the laser! You hurt me Masters, said it wouldn't be in there
).
- The AI is retarded...I massacred a whole room of sleeping grunts and the Brute stood there and watched me do it, and this was at close range too.
- Arrows on ground of added BSP would be nice, not so much for aiding navigation as for keeping a uniform look throughout the level.
- There is no noticeable difference in the two plasma rifles handling other than the fact that the red one is less accurate and less powerful.
- Plasma Pistol skin is ugly.
- Stock marine models all over the place...last I checked ships had real crews, not marines as a crew (placeholders mb?)
- Master Chief skin needs to be twice as dark, and needs more black parts on his armour.
- Low-res damaged 'Hogs.
- Crappy sounds on the Halo 2/3 weapons; they are indeed garbled.
- Low-res skins on Halo 3 weapons (not the BR though).
- Firing animations on the BR55 need some serious work; they defy common sense.
- Slow-Mo power up lasts way too long.
- Needs more environment sounds on custom BSP...it felt like I was playing the underwater portion of Half-Life: Opposing Force (which admittedly was rather refreshing)
- Hatches on closed-off ladders is a good idea.
- New areas need more polish on the visuals, more details pl0x.
Some Suggestions...
Weapons:
- Give the plasma projectiles a whispy trail behind them...I always found the simplistic blue/green/red bolt from Halo 2 and 3 to be underwhelming. Contrails would spice it up nicely.
- Pistol: ditch that laser; it's bent, and it looks dumb anyways. Also, it is rather plain-looking compared to the rest of the arsenal.
- Hunter Cannon needs a charging particle effect for first person. Also, I'd suggest the traditional Fuel Rod Cannon, since it is deadlier and more intimidating. Perhaps give Brute Chieftains this as well.
- Bring back the SPv1 or Vanilla melee for the assault rifle. The current one is the overused smashing of the pistol-grip one...
Enemies:
- Make them smarter and less
.
- Brute shields: make them have some motion; it looks like just a bunch of bright dots that appear in the exact same spot on every hit. It's lame.
- Elite Shields: tile them more. I dunno how it works, but it has the same effect as if a single tile of a low res texture was stretched over one whole map.
BSP:
- Add details to new areas, make it more in-line with the originals.
Closing Statements:
The map was fun, possibly the most fun I've had playing a10 in a long time. Even though some of the visuals were not consistent (and the fact that my normally 200+fps were slowed to <40fps), it was a good experience. Some say the new parts lacked environment sounds, but it had a good effect...it felt like a remote part of the ship which the Covenant had invaded, which is exactly what it was. I like how SPv2 so far is nowhere near as over-the-top as SPv1 was in terms of weapons and gameplay. It looks good and plays well, so I want to applaud CMT so far. Main beefs I have:
-Pistol Model
-Cortana model
-AI




 
			
			 
			
 
				
				
				
					
 
			
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