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Thread: Cryengine 3 demo

  1. #81
    Senior Membe Syuusuke's Avatar
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    Re: Cryengine 3 demo

    Isn't 2x256=512?

    Oh the amount dedicated to OS.
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  2. #82
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Cryengine 3 demo

    Btw, about the ram....
    The 360 has slower ram, and it is all shared
    The ps3 has 256mb vram, and 256 xdr ram

    Vram is like 700mhz
    and the ram is 3.2ghz (ohshi)

    And vram/ram can be shared if/when needed.
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  3. #83
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Cryengine 3 demo

    Quote Originally Posted by Pyong Kawaguchi View Post
    I think the reason the ps3 version doesn't look as good as the x360 version due to the fact that ps3 is harder to code for, due to it having 8 asymetrical cores, and not having access to D3D, (unlike the x360) which ends up causing them to have to recode most of the rendering system, and probably isn't as properly optimized.
    I said that already...=|

    Also, PS3 basically boils down to a modified GeForce 7800GTX and a Cell processor with 256MB of XDR. On the other hand, the XBOX 360 is essentially a modified Cell (called the Xenon) with a modified Radeon R600 (in this case closer to the HD2k series versus the HD3k). The Xenos (graphics card) only has 10 MiB of embedded DRAM, and the system memory is 512MB of GDDR3 which is shared by both the system and the video card. In concept, the PS3 is simpler, but due to the Cell processor and the fact that the 360 has DirectX, the PS3 is harder to code for.
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  4. #84
    A Loose Screw Phopojijo's Avatar
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    Re: Cryengine 3 demo

    Quote Originally Posted by Syuusuke View Post
    Isn't 2x256=512?

    Oh the amount dedicated to OS.
    Yes, but the Cell fetching from GDDR3 and the videocard fetching from XDR introduces serious lag... so you need to assume some things about what memory will be at what capacity when.

    You don't need to do that in the xbox 360 since it's all in 1 pool (except the 10MB eDRAM but that's okay since it's only used for things like -- framebuffers and specific applications that do not rely on where the player is and what he/she's nearby) {{Well it could be used for more but... you know -- don't see the point personally}}

    And you also don't need to do that in the PC because just about everyone has more RAM than you can possibly know what to do with
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  5. #85
    Senior Member =sw=warlord's Avatar
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    Re: Cryengine 3 demo

    Quote Originally Posted by Warsaw View Post
    I said that already...=|

    Also, PS3 basically boils down to a modified GeForce 6800 and a Cell processor with 256MB of XDR. On the other hand, the XBOX 360 is essentially a modified Cell (called the Xenon) with a modified Radeon R600 (in this case closer to the HD2k series versus the HD3k). The Xenos (graphics card) only has 10 MiB of embedded DRAM, and the system memory is 512MB of GDDR3 which is shared by both the system and the video card. In concept, the PS3 is simpler, but due to the Cell processor and the fact that the 360 has DirectX, the PS3 is harder to code for.
    Ftfy:
    Quote Originally Posted by Games monthly mag
    Nvidia has stated that the RSX chip is little more than twice the power of the 6800 ultra for the PC, only twice as fast dosnt sound too much of a quantum leap to us...
    PS3:
    CPU= 3.2ghz Cell Powerpc cpu
    Graphics= Nvidia RSX 550 550mhz
    Memory= 256mb XDR@3.2Ghz + 256mb DDR3@700mhz [non shareable]
    Overall performance= 2 terraflops
    System bandwidth= 25.6Gbps

    Xbox 360:
    Cpu= 3.2Ghz Powerpc cpu
    Graphics= Ati 500mhz
    Memory= 512mb DDR3@700mhz
    Overal bandwidth= 1Terraflop
    System bandwidth= 22.4Gbps

    I've gotten that straight out of my copies of games mags from when the consoles came out and they were comparing specs.
    By todays standards the memory and the gpu's dont seem too impressive but considering the original xbox ran on 64mb and a 733mhz celeron their a world ahead of past generations.
    Last edited by =sw=warlord; August 18th, 2009 at 08:03 AM.
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  6. #86
    ٩๏̯͡๏)۶ CN3089's Avatar
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    Re: Cryengine 3 demo

    Zeph: but yeah, in the meantime of me working myself to death, why dont you go to the crysis board, find the thread about CryEngine 3 and troll the guy who says the console versions look more pixelated than the PC version for making that decision based on a video recording of a computer monitor on the internet that has been compressed into a flash video.


    This is a long thread so I can't be fucked looking through it but yeah what Zeph said



    well, cya
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  7. #87
    Senior Member 343guiltymc's Avatar
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    Re: Cryengine 3 demo

    http://xbox360.ign.com/dor/articles/...o2_081709.html
    Man what's with this whole Console oriented focus here? I'm more interested in seeing how far they've pushed PC hardware compared to CE2 and whether and how the new engine will support DX11. Seriously, I don't see how they can claim that the PC and PS3 visuals are identical looking at more of those popups in urban areas.
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  8. #88
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Cryengine 3 demo

    Quote Originally Posted by =sw=warlord View Post
    Ftfy:

    PS3:
    CPU= 3.2ghz Cell Powerpc cpu
    Graphics= Nvidia RSX 550 550mhz
    Memory= 256mb XDR@3.2Ghz + 256mb DDR3@700mhz [non shareable]
    Overall performance= 2 terraflops
    System bandwidth= 25.6Gbps

    Xbox 360:
    Cpu= 3.2Ghz Powerpc cpu
    Graphics= Ati 500mhz
    Memory= 512mb DDR3@700mhz
    Overal bandwidth= 1Terraflop
    System bandwidth= 22.4Gbps

    I've gotten that straight out of my copies of games mags from when the consoles came out and they were comparing specs.
    By todays standards the memory and the gpu's dont seem too impressive but considering the original xbox ran on 64mb and a 733mhz celeron their a world ahead of past generations.

    http://en.wikipedia.org/wiki/RSX_'Reality_Synthesizer'

    Try again. It has 24 pipelines, which puts it in line with the 7800GTX or 7800 Ultra. I don't remember how many the 6800 had, but I think it was 12.
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  9. #89
    Senior Member =sw=warlord's Avatar
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    Re: Cryengine 3 demo

    Quote Originally Posted by Warsaw View Post
    http://en.wikipedia.org/wiki/RSX_'Reality_Synthesizer'

    Try again. It has 24 pipelines, which puts it in line with the 7800GTX or 7800 Ultra. I don't remember how many the 6800 had, but I think it was 12.
    I seem to remember the 6800 ultra had SLI capability did it not?
    One source for you to look at.
    http://uk.gamespot.com/features/6125...html?type=tech
    If you wish to post your source that proves me and everything i have saying what i have said, wrong then go ahead i look forward to it.
    The consoles were based on "current" hardware of the time, the 7800 was released in 2006 which is a little late in the game for including into the playstation 3.
    Last edited by =sw=warlord; August 19th, 2009 at 06:24 AM.
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  10. #90
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Cryengine 3 demo

    Click Here

    And Here

    And Here.

    Last I checked, gaming websites and magasines tend to screw up big time whenever it comes to hardware specifics. They are wrong about the 6800, I've seen that kind of thing before. nVidia themselves said it was a G70/71 based GPU, also known as N47, which is the basis for the GeForce 7800 series. The RSX was the first chip to actually come out using N47, where as the PC versions were a refinement. Thus, the PC versions are actually more powerful. Sorry to burst your bubble, but they weren't entirely based on what was actually available at the time. Hell, even the R600 in the XBOX 360 wasn't actually available to PCs at launch. And neither was the Cell available to other markets for that matter, being specifically designed for the PS3 and tweaked for the 360.

    Thus, everything you were saying is wrong.
    Last edited by Warsaw; August 20th, 2009 at 12:37 AM.
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