Isn't 2x256=512?
Oh the amount dedicated to OS.
I said that already...=|
Also, PS3 basically boils down to a modified GeForce 7800GTX and a Cell processor with 256MB of XDR. On the other hand, the XBOX 360 is essentially a modified Cell (called the Xenon) with a modified Radeon R600 (in this case closer to the HD2k series versus the HD3k). The Xenos (graphics card) only has 10 MiB of embedded DRAM, and the system memory is 512MB of GDDR3 which is shared by both the system and the video card. In concept, the PS3 is simpler, but due to the Cell processor and the fact that the 360 has DirectX, the PS3 is harder to code for.
Yes, but the Cell fetching from GDDR3 and the videocard fetching from XDR introduces serious lag... so you need to assume some things about what memory will be at what capacity when.
You don't need to do that in the xbox 360 since it's all in 1 pool (except the 10MB eDRAM but that's okay since it's only used for things like -- framebuffers and specific applications that do not rely on where the player is and what he/she's nearby) {{Well it could be used for more but... you know -- don't see the point personally}}
And you also don't need to do that in the PC because just about everyone has more RAM than you can possibly know what to do with![]()
Ftfy:
PS3:Originally Posted by Games monthly mag
CPU= 3.2ghz Cell Powerpc cpu
Graphics= Nvidia RSX 550 550mhz
Memory= 256mb XDR@3.2Ghz + 256mb DDR3@700mhz [non shareable]
Overall performance= 2 terraflops
System bandwidth= 25.6Gbps
Xbox 360:
Cpu= 3.2Ghz Powerpc cpu
Graphics= Ati 500mhz
Memory= 512mb DDR3@700mhz
Overal bandwidth= 1Terraflop
System bandwidth= 22.4Gbps
I've gotten that straight out of my copies of games mags from when the consoles came out and they were comparing specs.
By todays standards the memory and the gpu's dont seem too impressive but considering the original xbox ran on 64mb and a 733mhz celeron their a world ahead of past generations.
Last edited by =sw=warlord; August 18th, 2009 at 08:03 AM.
Zeph: but yeah, in the meantime of me working myself to death, why dont you go to the crysis board, find the thread about CryEngine 3 and troll the guy who says the console versions look more pixelated than the PC version for making that decision based on a video recording of a computer monitor on the internet that has been compressed into a flash video.
This is a long thread so I can't be fucked looking through it but yeah what Zeph said
well, cya![]()
http://xbox360.ign.com/dor/articles/...o2_081709.html
Man what's with this whole Console oriented focus here? I'm more interested in seeing how far they've pushed PC hardware compared to CE2 and whether and how the new engine will support DX11. Seriously, I don't see how they can claim that the PC and PS3 visuals are identical looking at more of those popups in urban areas.
http://en.wikipedia.org/wiki/RSX_'Reality_Synthesizer'
Try again. It has 24 pipelines, which puts it in line with the 7800GTX or 7800 Ultra. I don't remember how many the 6800 had, but I think it was 12.
I seem to remember the 6800 ultra had SLI capability did it not?
One source for you to look at.
http://uk.gamespot.com/features/6125...html?type=tech
If you wish to post your source that proves me and everything i have saying what i have said, wrong then go ahead i look forward to it.
The consoles were based on "current" hardware of the time, the 7800 was released in 2006 which is a little late in the game for including into the playstation 3.
Last edited by =sw=warlord; August 19th, 2009 at 06:24 AM.
Click Here
And Here
And Here.
Last I checked, gaming websites and magasines tend to screw up big time whenever it comes to hardware specifics. They are wrong about the 6800, I've seen that kind of thing before. nVidia themselves said it was a G70/71 based GPU, also known as N47, which is the basis for the GeForce 7800 series. The RSX was the first chip to actually come out using N47, where as the PC versions were a refinement. Thus, the PC versions are actually more powerful. Sorry to burst your bubble, but they weren't entirely based on what was actually available at the time. Hell, even the R600 in the XBOX 360 wasn't actually available to PCs at launch. And neither was the Cell available to other markets for that matter, being specifically designed for the PS3 and tweaked for the 360.
Thus, everything you were saying is wrong.![]()
Last edited by Warsaw; August 20th, 2009 at 12:37 AM.
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