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  1. #21
    Senior Member =sw=warlord's Avatar
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    Re: Cryengine 3 demo

    Quote Originally Posted by Warsaw View Post
    I said that already...=|

    Also, PS3 basically boils down to a modified GeForce 6800 and a Cell processor with 256MB of XDR. On the other hand, the XBOX 360 is essentially a modified Cell (called the Xenon) with a modified Radeon R600 (in this case closer to the HD2k series versus the HD3k). The Xenos (graphics card) only has 10 MiB of embedded DRAM, and the system memory is 512MB of GDDR3 which is shared by both the system and the video card. In concept, the PS3 is simpler, but due to the Cell processor and the fact that the 360 has DirectX, the PS3 is harder to code for.
    Ftfy:
    Quote Originally Posted by Games monthly mag
    Nvidia has stated that the RSX chip is little more than twice the power of the 6800 ultra for the PC, only twice as fast dosnt sound too much of a quantum leap to us...
    PS3:
    CPU= 3.2ghz Cell Powerpc cpu
    Graphics= Nvidia RSX 550 550mhz
    Memory= 256mb XDR@3.2Ghz + 256mb DDR3@700mhz [non shareable]
    Overall performance= 2 terraflops
    System bandwidth= 25.6Gbps

    Xbox 360:
    Cpu= 3.2Ghz Powerpc cpu
    Graphics= Ati 500mhz
    Memory= 512mb DDR3@700mhz
    Overal bandwidth= 1Terraflop
    System bandwidth= 22.4Gbps

    I've gotten that straight out of my copies of games mags from when the consoles came out and they were comparing specs.
    By todays standards the memory and the gpu's dont seem too impressive but considering the original xbox ran on 64mb and a 733mhz celeron their a world ahead of past generations.
    Last edited by =sw=warlord; August 18th, 2009 at 08:03 AM.
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