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Thread: OpenSauce Halo CE SDK Update #2 (RC)

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  1. #1
    Sarcastic Bitch
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Rambo View Post
    Radiosity was an example of how I could swap lightmaps and then recompile the map. I didn't mean it as something to be confusing.
    Korn wasn't confused, he understood what you were talking about. You are the one that is confused. Changing the lightmap tag reference and recompiling the map is not the same as changing it at runtime (while the game is running). Read the very beginning of FireScythe's post, he explains why it more than likely won't be as simple as changing a tag reference.

  2. #2
    Senior Member Rambo's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    OK. It still should work, in theory. You aren't rerunning radiosity each time, just changing the tag. If recompiling it makes it work, on-the-fly lightmap switching should work in the same way switching BSPs on the fly works.

    I'd do it, but I don't know XML or any programming language. I'm just a sound man and script in Halo some.

  3. #3
    Sarcastic Bitch
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Rambo View Post
    OK. It still should work, in theory. You aren't rerunning radiosity each time, just changing the tag. If recompiling it makes it work, on-the-fly lightmap switching should work in the same way switching BSPs on the fly works.
    No. There is no guarantee that changing the tag reference while the game is running will force the lightmaps to change. That would imply that the lightmap tag reference field is constantly being checked for any changes, which it is not. There would be no point in monitoring if the tag reference changes, especially since the lightmap cannot normally be changed at run time. Use common sense.

    This would not have the same effect as the "switch_bsp" command. When you switch a bsp using that command, the new sbsp tag is loaded, as well as all of it's dependents. One of the dependents is it's corresponding lightmap tag. You have no idea what you are talking about, so please stop.

    Quote Originally Posted by Rambo View Post
    I'd do it, but I don't know XML or any programming language. I'm just a sound man and script in Halo some.
    Damn Korn, you should have written OS in nothing but XML. I think I'll do that for my next app.

  4. #4
    Gar TVTyrant's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    E:B;eh one second.
    So where do I find exception data?

  5. #5
    Sarcastic Bitch
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    XP:
    Quote Originally Posted by Kornman00 View Post
    On XP, I believe there is a way to save the Exception Data of which it notoriously Gathers. Try clicking the "View Details" linkish looking thing (IIRC) and see if it lets you.

    On Vista its a little different. This difference actually made developing hacks like Yelo more time consuming to debug on my end as the amount of steps involved.
    1) Control Panel->Problem Reports and Solutions->View problem history
    2) Find HaloCE (or it may be the name of the dll, dx3d9.dll or w/e)
    3) Right click->View problem details.
    4) Copy to clipboard & pasta in your post
    5) ???
    6) Fix?
    7) Deficit

    Vista:
    Start>Control Panel>System and Maintenance>Problem Reports and Solutions>Find Halo report at specific date/time and copy to clipboard

    W7:
    Start>Search for "View all problem reports">Find Halo report at specific date/time and copy to clipboard

  6. #6
    Gar TVTyrant's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Product
    Halo

    Problem
    Stopped working

    Date
    9/8/2009 2:02 PM

    Status
    Report Sent

    Problem signature
    Problem Event Name: APPCRASH
    Application Name: haloce.exe
    Application Version: 1.0.8.616
    Application Timestamp: 489a3b7e
    Fault Module Name: d3d9.dll
    Fault Module Version: 2.0.0.1
    Fault Module Timestamp: 4a984fec
    Exception Code: c0000005
    Exception Offset: 00016686
    OS Version: 6.0.6001.2.1.0.768.3
    Locale ID: 1033

    Extra information about the problem
    Bucket ID: 1439092421


    That stuff?

  7. #7
    Sarcastic Bitch
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by TVTyrant View Post
    That stuff?
    Yes, that is correct.

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