
Originally Posted by
ShadowSpartan
If you want "real" lightmaps, you can place the scenery items in max, that way they will show.
Why in the hell would you have a 10k poly scenery object? We are talking about a little teleporter, pretty sure it's not 10k now is it?
It's a teleporter...why would u want decals on it. And who cares if vehicles clip a little?
My point still stands. If you want to make a small change to something that is part of the bsp, then you have to run lightmaps all over again, rather than just changing it's position in Sapien.
I'm pretty sure I know how it works, thanks. At such a size as the teleporter, the performance hit is negligible.
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